Quote from: Skwig on March 25, 2012, 07:19:56 am
This game is really fun, but i can't seem to kill the last boss, ololo.
BTW: How did you do the bird boy (first) boss? I am trying to recreate it.
Did you make him teleport and force action to cast the spell? :3
Thanks
The final boss, Flood? There's a certain space on the bottom crystal platform in which you could wait to avoid some of the attacks. (Mainly the large red balls in Angry Mode). As for the beginning, watch his pattern carefully. You can attack him if you wish from the get go. But that aside, wait for the SECOND TIME he teleports back on field. He will shoot on a rampage for a bit--just wait --he WILL STOP and walk around for a bit. Use this opportunity to get as many hits as you can before he teleports to the beginning of his route. NOTICE, in angry mode his route completely changes. In fact, it changes twice but don't let it confuse you-- depending how you take it, this could be your chance to whip his ass. XD.
--- As for the first boss how I did it... well, the method I used to create him is really complicated to explain D: and repeat.
First, I gave him a move route. left--- and then right---- and then right again---- and then left---.
Because forced actions are a bit of a problem in 2.80 using 2.79 config, he's not as HARD and epic as he's supposed to be. That aside moving on.
---- I used a separate method of switches (once again, so I can't really explain because its really complicated) to force firing of projectiles.
-------- Angry mode, I used more controllers as well. IN that boss alone, there are about 4 controllers. Each controlling this boss. To even get the boss to activate angry move the moment his health reached 50% was easy though.
----------HERE:(Asking:) Did anyone beat this? Even if you don't like it, could anyone tell me if
it's beaten. It's hard, but not unbeatable. I've beaten it plenty of times and some of them were times with little damage.
If it seems too hard, please let me know? (not that I'll make it any easier)
I really want to know where was the most difficulty. Maybe the angry/boss intense mode?
I do plan to release a hard version of this same game (but using BABS2.85). But if its already too hard, then I'll hold off.
It's hard to make bosses at the right difficulty, because toning down abit could result in making it too easy --remember, BABS boss making is a challenge itself.
thanks,
Magus