[C#] Spritesheet Splitter

Started by ForeverZer0, March 09, 2012, 07:08:58 pm

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March 09, 2012, 07:08:58 pm Last Edit: March 10, 2012, 12:12:29 am by ForeverZer0
Spritesheet Splitter
Authors: ForeverZer0
Version: 1.1


This is actually something I made a some time ago, but never released. It is pretty simple, it allows you to split large tile sheets into individual files. Essentially does the same thing as this script I wrote, except it has some additional file formats for output and a GUI. My plan back then was to include the "combining" feature, but I never got around to it, hence the program was forgotten about and I never posted.


  • Splits large spritesheets into individual files in the blink of an eye

  • 6 supported input/output formats: PNG, JPEG, GIF, Icon, TIFF, and Bitmap

  • Can split file using either width and height of tiles, or by number of rows and columns

  • Easy to use interface

  • Awesome icon


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ImageSplitter.exe (178 KB)


Requires Microsoft's .NET Framework 2.0 or higher.

Credits and Thanks

  • ForeverZer0

Author's Notes

I will likely not be updating this project at all, unless it is an overlooked bug that renders it unusable. If you do find such a bug, please let me know.

I lied. I added a progress bar real quick and have the conversion on a separate asynchronous thread now. This will keep the application from locking up during a large conversion.
I am done scripting for RMXP. I will likely not offer support for even my own scripts anymore, but feel free to ask on the forum, there are plenty of other talented scripters that can help you.


I installed it, made a few test and it's working fine. A very usefull tool that save a lot of time splitting tilesets using pant.net/photoshop, etc...(is now in muy RPGmaker tool folder).
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