I've found a way to make the default rmxp system load 8 direction sprites and allow isometric movement and the use of 8 animation frames. It was great because it allowed me to use blizz abs with it and have no conflict. Though I have now stumbled upon a new problem. One i definitely can't solve. I was looking through the code for blizz abs to see what needs to be changed.
I cannot for the life of me understand how to make it work. I've changed everything that I did in the original scripts, and obviously something is working. I have an 8x8 charset that shows the normal 8 directions correctly, but does not display diagonal sprites when i do a diagonal movement. Instead it uses which ever sprite you were last using(like how blizz abs normally is)
So I need to know how to change blizz abs (v 8.1) to load the diagonal sprites. Currently i have an 8x8 charset working in 4 directions (but it still does 8 animation frames).
Please help this is holding me back ALOT.