Not sure where to post this as I'm only showing my idea for the public to see what people think about it, excuse me if I posted in the wrong place.
So apart of somnium I have some plans on another game which will be horror. I am trying to make it hard by having to defend yourself with the surroundings not with weapons (Thinking on not giving the player any "weapon") so I thought about the idea of barricading doors/windows so that you could stop the infected from reaching you fast at the cost of locking the door completely unless the infected destroy it.
Here's a video showing a simple thing I did to preview it:
http://www.youtube.com/watch?v=fwDLilU19g4Obviously the wording will change into something neater, (Instead of wooden plank 1, an icon of the item would show.) and don't mind the infected eating the corpse it was an experiment I was doing with priority
. (The crawling model is not finished yet.)
I am planning on using BlizzABS and having the doors a "living thing" so that they could have life when attacked by the infected and by barricading them they would get a boost in their duration (Life) to give you more time to escape or plan some trap/s.
So what do you people think?
It's not something that hard apart of having to make models for each type of door/window that can be barricaded but I'll gladly do it.
Cheers.