NAM'S Random Battle Transitions
Authors: NAMKCOR
Version: 1.0
Type: Eye Candy
Key Term: Battle Add-on
IntroductionWith simple configuration, you too can have a myriad number of random battle transitions for your RPG Maker VX Ace title.
Features
- Easily set up as many random battle transitions as you want
ScreenshotsBattle transitions are animated, and I don't have the time to make a .gif, so you don't get any >:C
DemoN/A
Script
#==============================================================================
# ** NAMKCOR's Random Battle Transition
#------------------------------------------------------------------------------
# Override to the standard Scene_Map to allow for random selection of
# multiple battle transition graphics.
#
# Configuration:
# > Ensure that all of your BattleStart graphics are named as follows:
# BattleStart_X.png, where X is the number.
#
# > Example: if we had 3 BattleStart graphics, I would name them:
# BattleStart_1.png, BattleStart_2.png, and BattleStart_3.png
#
# > At Configuration Point A, set the 'return' value to the number
# of BattleStart graphics in your System folder.
#==============================================================================
module NAMKCOR
#============================================================================
# Configuration Point A
#============================================================================
def self.battle_transition_count
return 10
end
#==============================================================================
# DO NOT EDIT BELOW THIS LINE UNLESS YOU KNOW WHAT YOU ARE DOING!
# YOU HAVE BEEN WARNED!
#==============================================================================
def self.battle_transition_graphic
return "Graphics/System/BattleStart_" +
(rand(battle_transition_count) + 1).to_s
end
end
class Scene_Map < Scene_Base
def perform_battle_transition
Graphics.transition(60, NAMKCOR.battle_transition_graphic, 100)
Graphics.freeze
end
end
InstructionsConfiguration:
Ensure that all of your BattleStart graphics are named as follows: BattleStart_X.png, where X is the number.
Example: if we had 3 BattleStart graphics, I would name them:
BattleStart_1.png
BattleStart_2.png
BattleStart_3.png
At Configuration Point A (labeled in the script), set the 'return' value to the number of BattleStart graphics in your Graphics/System folder.
CompatibilityNone.
Credits and Thanks
Author's NotesEnjoy.