Castle forge

Started by hansiec, May 05, 2012, 09:39:48 am

Previous topic - Next topic

hansiec

May 05, 2012, 09:39:48 am Last Edit: May 08, 2012, 08:23:10 pm by hansiec
Intro:
_______________________________________________________________________________________________________________________
My first attempt at releasing a game with XP so I hope you enjoy it :D

Game Play:
_______________________________________________________________________________________________________________________
Much like Minecraft and this game: http://forum.chaos-project.com/index.php/topic,11339.0.html I have also generated a map editing game

Single player but you can share your maps you created with others. (I'll be setting up a chat system for people to chat with.)

Features:
_______________________________________________________________________________________________________________________
Day/Night system
Blizz ABS
Auto generating maps for endless linked maps (like minecraft again except completely blank) Saves work
A small gui to show you your current block/amount of it
Auto generating monsters at night
Mouse point tile drawing
Able to share your maps with other people.
recent log
enemies drop more resources
crafting

Screen shots/Videos:
______________________________________________________________________________________________________________________
http://www.youtube.com/watch?v=HRuBSTMfxg4&feature=youtu.be

video showing the basics

Known issues:
_______________________________________________________________________________________________________________________
Glitch when removing a tile a position 0/0
You don't reclaim tiles when deleting them


Release:
_______________________________________________________________________________________________________________________
Demo: http://www.mediafire.com/?zgty1aeneiy6616

Credits:
_______________________________________________________________________________________________________________________
Hansiec - creator/scripter/mapper
Wizered67 - inspiring me to make my own version of this/pointing me to wraptile
Blizzard - Blizz-ABS
Poe - wrap tile
Game_Guy - Item storage


I NEED SPRITERS FOR THIS PROJECT
DECIDED TO USE BLIZZ ABS!

khkramer

Eager to see some screenshots :)

hansiec

Alright I'm uploading a video right now.

Wizered67

Interesting... I see that you took a different approach on a few things than I did. I like the idea of building by using the mouse like that, but it seems more like it would be for a map editor, not saying it's a bad idea. If you need any testers, sign me up.

hansiec

The mouse point is limited in range (or will be) like minecraft.

hansiec

added recent log removed glitches + added demo for people to use.

Wizered67

Some suggestions for you:

  • The controls are kind of confusing for building. I would personally prefer mouse support for the building rather than keyboard.

  • Building and destroying doesn't seem to always work. I'm not sure if I'm doing something wrong on this...

  • You should use Blizz-ABS :)

  • Lot's of lag with events, but you already know that.

  • I'm didn't really look in to how you setup the items to work when building, but you should consider using the database. It makes configuration much easier in my opinion. For example, instead of putting the tile id in the script, set it as the price or whatever of an item in the database and then just use $data_items[id].price. I'm sure your way is fine though.



Looks pretty good overall though. I'll look forward to more in the future.

hansiec

May 07, 2012, 07:33:07 pm #7 Last Edit: May 07, 2012, 08:49:23 pm by hansiec
@ Wizerd67

My opinions on your suggestions:
The controls are kind of confusing for building. I would personally prefer mouse support for the building rather than keyboard. -- Alright
Building and destroying doesn't seem to always work. I'm not sure if I'm doing something wrong on this... -- You can't overwrite older tiles (delete them first)
You should use Blizz-ABS -- to lazy to convert but I might
Lot's of lag with events, but you already know that. -- fixing this
I'm didn't really look in to how you setup the items to work when building, but you should consider using the database. It makes configuration much easier in my opinion. For example, instead of putting the tile id in the script, set it as the price or whatever of an item in the database and then just use $data_items[id].price. I'm sure your way is fine though. -- No I like the database thing better I'll convert this

hansiec

Right this should be as good as closed I am working on a Game Maker 8.0 pro version of this:

I will open a different thread for the game maker version.


















Wizered67

I think it looks really good, but I'm worried that now it's going to be too much like Minecraft with no reason to play this instead. Just a thought.

hansiec

Quote from: Wizered67 on May 17, 2012, 10:51:47 pm
I think it looks really good, but I'm worried that now it's going to be too much like Minecraft with no reason to play this instead. Just a thought.


lol, I guess but it will be free for those who can't buy it + it will also have some different features to it.