[RGSS] Tilemap Behavior Test

Started by Blizzard, May 18, 2012, 01:51:25 pm

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Blizzard

Tilemap Behavior Test




Description

RMXP's original Tilemap class has to be tested for some functionality and behavior. The testing is simple. Change following parameters during the map scene and see how it behaves:

Tilemap#tileset
Tilemap#autotiles
Tilemap#map_data
Tilemap#priorities

The expected behavior is that Tilemap will automatically apply all new tileset data without problems.

Additionally to that, what does Tileset#flash_data do?



Priority

Critical.



Prerequisites

None



Assigned

Nobody



Everything else

This task requires knowledge of Ruby and RMXP.
Don't forget to try setting the values to nil and see what happens.
We need this information to be able to mimic it in our own Tilemap class properly.
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