Can anyone make or find a script for keeping an event to run(it's a parallel process) even when player is on a different map? Even though this seems like an impossible thing.
I'm not even sure if it can be evented, but I know what you're thinking; "Why not just add the event to the other map?" Well, the thing is, my event is supposed to be a flower in a set location that's supposed to grow as time passes. But it seems to "freeze in time" when the player is on a different map and then it resumes where it left off when the player comes back to the map it's on. What I want is for it to grow no matter where the player is. Anyone mind helping me? I really appreciate it.