[XP] Keep event running even when on a different map?

Started by MOAL, May 20, 2012, 12:38:19 am

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MOAL

Can anyone make or find a script for keeping an event to run(it's a parallel process) even when player is on a different map? Even though this seems like an impossible thing. :^_^': I'm not even sure if it can be evented, but I know what you're thinking; "Why not just add the event to the other map?" Well, the thing is, my event is supposed to be a flower in a set location that's supposed to grow as time passes. But it seems to "freeze in time" when the player is on a different map and then it resumes where it left off when the player comes back to the map it's on. What I want is for it to grow no matter where the player is. Anyone mind helping me? I really appreciate it. :)

G_G

Common Events are your friends. Have the Common Event run as a parallel process and have the events on other maps check that time.

MOAL

I'm not sure what is meant by "have the events on other maps check that time." Either way, thanks a bunch, I'll try it out. :D