Weapon Specific Passive Skills

Started by Magic Pancake, May 28, 2012, 08:34:05 am

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Magic Pancake

Hello everyone,

I`m using RMXP and would like to have a little adjustment of Aqua`s "Weapon Specific Skill"-Script which can be found here: http://forum.chaos-project.com/index.php/topic,4280.0.html

The script should be improved with the following function:

One should be able to create passive skills, which are only activated as long as the player is equipped with a certain weapon. Example: The player has learned the skill "Swordmaster", which gives him strength +10. The player will only gain this strength-bonus as long as he is equipped with a sword. When the player de-equippes the sword or changes his weapon, he will lose the strength-bonus.

Compatibility: It would be great if the script worked with Guillaume777`s Multi-Slot script. In addition to that I`m using SDK1, Minkoff`s animated battlers and several more which shouldn`t cause any compatibility-problems.

I would be very thankful for your help! :)

Magic Pancake

Bump! It would be nice if someone helped me :)

G_G

May 30, 2012, 07:41:50 am #2 Last Edit: May 30, 2012, 07:44:49 am by game_guy
Tons of Add-ons is a start towards what you need.
http://forum.chaos-project.com/index.php/topic,105.0.html

Use a combination of EQUAP Skills and Passive Skills and you can sort of achieve what you want. Though what you want is a completely different script. If someone does this, they'd be creating a new script, not working off of Aqua's.