[RESOLVED] Map Passability

Started by magic2345, July 05, 2008, 11:08:55 am

Previous topic - Next topic

magic2345

July 05, 2008, 11:08:55 am Last Edit: July 25, 2008, 09:35:29 pm by Blizzard
How can I change how Map Passability works?
example: On the 2nd layer I put something impassable. But on the 3rd layer I put something passable.
The tile takes the passability of the 3rd layer!!

How can I change it so that if on a single tile there are both passable and impassable, the tile will be impassable no matter which layer I put?
"The world is not beautiful, therefore it is." -Kino's Journey

"Hm...What would uncle say?....
Life is like the clouds, it has two sides and a silverlining inbetween...Like a sandwich!! When life is hard, you take a bite out of the silverlining...."
-Zuko
_________________________________
Game I'm currently working on:
Terra Eternity
Story : 1%
Characters : 3%
Mapping : 1%
Graphics : 3%
Scripts : 20%

Starrodkirby86

Make an event that is impassable on the tile you want to be impassable. That's the easiest thing I can think of. If you want to create walls, use events. Of course, it has to be a blank graphic, but that is easily done if you get an existing character set and set the opacity to Zero. :3

What's osu!? It's a rhythm game. Thought I should have a signature with a working rank. ;P It's now clickable!
Still Aqua's biggest fan (Or am I?).




magic2345

Good idea! I've never thought of that!  :D
But...another problem.  :-[



See the image?
The thing is, I am able to go left from where my character was standing (and it's not supposed to do that). It's because of the grass.

Any ideas?
"The world is not beautiful, therefore it is." -Kino's Journey

"Hm...What would uncle say?....
Life is like the clouds, it has two sides and a silverlining inbetween...Like a sandwich!! When life is hard, you take a bite out of the silverlining...."
-Zuko
_________________________________
Game I'm currently working on:
Terra Eternity
Story : 1%
Characters : 3%
Mapping : 1%
Graphics : 3%
Scripts : 20%

Blizzard

Use empty tiles on the third layer that are not passable in each direction.
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

magic2345

But the effect are the same as Starrodkirby's idea....
WAIT!!  >:(
That gave me an idea!! I should make a blank tile that has the same passabilty as the cliff! That way, it will retain the cliff tile and the passability!!

Thanks a lot for the help guys!!  :D
"The world is not beautiful, therefore it is." -Kino's Journey

"Hm...What would uncle say?....
Life is like the clouds, it has two sides and a silverlining inbetween...Like a sandwich!! When life is hard, you take a bite out of the silverlining...."
-Zuko
_________________________________
Game I'm currently working on:
Terra Eternity
Story : 1%
Characters : 3%
Mapping : 1%
Graphics : 3%
Scripts : 20%

Starrodkirby86

July 05, 2008, 11:38:06 am #5 Last Edit: July 05, 2008, 11:41:30 am by Starrodkirby86
Quote from: Blizzard on July 05, 2008, 11:32:03 am
Use empty tiles on the third layer that are not passable in each direction.
Magic...You beat me to a pulp on that. ._.

I'm sad. D:

Still, good job you solved the problem! :D

Make sure you can remember which blank tile does what to the cliff. Albeit, it's just easy if you make it similar to the cliff, but if it's pure blank, you may have to go to the Database a little too much. :o

What's osu!? It's a rhythm game. Thought I should have a signature with a working rank. ;P It's now clickable!
Still Aqua's biggest fan (Or am I?).




Blizzard

Quote from: Blizzard on July 05, 2008, 11:32:03 am
Use empty tiles on the third layer that are not passable in each direction.


Quote from: magic2345 on July 05, 2008, 11:37:37 am
I should make a blank tile that has the same passabilty as the cliff! That way, it will retain the cliff tile and the passability!!


Way to rephrase what I said. xD
Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
Drinking Game for Android      Never have I ever for Android
Drinking Game for iOS      Never have I ever for iOS


Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.