Bestiary
Authors: Blizzard
Version: 2.4
Type: Enemy Catalogue Display
Key Term: Player / Party / Troop Add-on
IntroductionThis script will allow your characters to retrieve information about enemies during battle and show them in a window. It also has built-in compatibility for my "Advanced Analyze System" script and allows adding enemies to it only if enemies were analyzed at least once. This script can easily be used for Pokémon typed games.
This work is licensed under BSD License 2.0:
QuoteCopyright (c) Boris "Blizzard" Mikić
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
You may use this script for both non-commercial and commercial products without limitations as long as you fulfill the conditions presented by the above license. The "complete" way to give credit is to include the license somewhere in your product (e.g. in the credits screen), but a "simple" way is also acceptable. The "simple" way to give credit is as follows:
QuoteBestiary licensed under BSD License 2.0, Copyright (c) Boris "Blizzard" Mikić
Alternatively, if your font doesn't support diacritic characters, you may use this variant:
QuoteBestiary licensed under BSD License 2.0, Copyright (c) Boris "Blizzard" Mikic
In general other similar variants are allowed as long as it is clear who the creator is (e.g. "Bestiary created by Blizzard" is acceptable). But if possible, prefer to use one of the two variants listed above.
If you fail to give credit and/or claim that this work was created by you, this may result in legal action and/or payment of damages even though this work is free of charge to use normally.
Features- display of full data of enemies
- option to disable different information
- integrated support for my "Advanced Analyze System"
- press SHIFT/ENTER to change the appearance of the Bestiary window
- use LEFT/RIGHT/UP/DOWN to navigate through the information database
v1.1bv1.2b- improved coding (uses less RAM now and processes faster)
v1.3bv2.0b- completely overworked and fixed compatibility issues
v2.1b- added custom info possibility
v2.2b- rewritten conditions using classic syntax to avoid RGSS conditioning bug
- added SORT_BEASTS option
- improved coding
v2.21bv2.3bv2.4- added new license
- added usage and crediting instructions
Screenshots
DemoBestiary
ScriptJust make a new script above main and paste this code into it.
Script Download
InstructionsInside the script in the first comment.
Compatibility98% compatible with SDK v1.x. 70% compatible with SDK v2.x. May cause incompatibility issues with exotic CBS-es. WILL corrupt your old savegames.
Credits and Thanks
Author's NotesYou MUST configure the script if you have scripts that use dummy elements! Do NOT give your enemies MORE than 11 elements/status effects of one resistance type (e.g. 12 or more elements, that are absorbed), because they won´t be displayed.
If you find any bugs, please report them here:
http://forum.chaos-project.comThat's it! N-Joy! =D