i've been working on my ARC intro animation and trying to get some of the images to circle around the arc logo
i'm making the images move my changing their x or y values in script, this is a line of code i use for a strait line
image.x += (frame - start) * multiplier
image is an instance of
Bitmap.newframe is a variable i'm using for frame counting
start is the value of the frame the image starts moving on, so say i wanted to wait 50 frames before an image moves, i would normally hardcode this
multiplier is just use to speed up a image moving across, otherwise i would have to wait 100 frames for a image to move across 100 pixels, if i make it 2, it'll just take 50 frames
not really the best way to animate but it works, that's all i need at the moment
now, natully, i can't use the line for going around curves unless i want a huge switch/case statement or stuck loads of elsif's, so is there a way i can get an image to move in a curve much like what i've done with a strait line, it doesn't need to be a big curve, as long as i can use them eventually to make a circle