Quote from: SBR* on August 23, 2012, 06:40:38 am
I heard some people say Oblivion's combat system and quests are quite simple and boring (always the same enemies and bland quests that 4 year olds can understand), while some other people say Morrowind's combat system is quite dull.
in Morrowind, when you start off with a Long Sword skill of 30-40 (depending on how you created your character), you will hit your target and deal every like every 1 in every 7 hits, the first little cave where a bunch of smugglers are in there is a mage who will kill you in 2 shots unless you use a potion every time he attacks and with your miss rate so high, you just have to be lucky, this cave is supposed to be easy but that one guy makes it hard, the same with every other weapon skill including Marksman (Bows and Arrows), you don't start getting good connected attacks untill about level 60 with that skill and since you can't build up a skill unless it hits you either need to be rich, grind a hell lot or get a lot of potions and good armour
In Oblivion, even with your skills starting off at a lower level than what they do in Morrowind (i think it's 20), every attack will hit, good for Bows since in Morrowind if you wanted to focus on building your Marksman you would be wasting a sh*t load of arrows and thus money (unless you got the Belmora expansion in which case you can save some money by making your own) plus also you have to use your shield to gain anything on Block unlike in Morrowind where the block would automatically activate, ofcause in Morrowind, you have more skills you select to build up and level up from, it's roughly half in Oblivion
in terms of questing, well it all depends on the mods and expansions you got, Oblivion seems to have quite a few good Mod quests but some of the stock side quests kinda suck, alot of the main quests i didn't like, the only 3 i did like was when you infiltrate the Mythic Dawn base, when you get the Great Sigil Stone and when you go into Cameron's Paradise, ofcause the expansion main quest was fun, funny at some parts to ("Will it work? Ofcause it will, Something has to!", "I once filled a pit with clouds, or was it clowns, the point it that didn't stop the Graymarch, it justs started to smell after a while, that's it! it was clowns, clouds don't smell")
For Morrowind, i can't find any good Mod quests but there is a truck load of stock ones, downside is that if your doing the main quest and stop doing it before you go to get the Ring of Moon-and-Star, after like a month or 3 in the game all the characters will jump the main quest right to where you visit Vivec which skips all the work you do to be named Neravarine and Hartator, i may be wrong cause i was using an old version, it may have been fixed, also i gave up on the expansions when i got to the point in Tribunal where i had to get Neravar's sword but to do that i had to get it from this woman who would give it to me if i brought a bunch of rare crap i rather horde myself, and the only thief art i know is murdering people who live alone and looting the entire house of stuff and pawning it all in
the main system for Morrowind was a bit patchy, the original release of it didn't have a quest log so if you was in the middle of a quest and you got a journal entry for another one, that entry may get lost after a few more quests and also there was no enemy health bars, Oblivion had these but what was bad about it was the fact that every town on the map was avaliable and you could quick travel to them so at the start of the game, insted of hiking from the capital to the Priory you could fast travel to Correl then walk down the road, in Morrowind, if you want to go back to that Ashlander camp in the north you would have to use the travel survice to get to Genisis or Molag Bal and walk the rest of the way, sometimes i would use the set player->speed 999999999999 and tgm to zoom there and reset the 2 back when i got there just because it was so much of a pain
i prefer Oblivion out of the 2 mainly because of the Belda Asylum mod which gives you this 4 story mansion, an ruins in it's court yard and there is so much to the mansion, the view was beautiful, reminds me of the estate in my dream, if i could mod i would mod C.C, Nunnally, Rin, Ilya, Syoko, Ati and Kia all in there living with me and even add what they normally if they did live there like Rin turning the ruins in her magic lab, C.C walking around with no pants, Syoko cleaning up any mess ect.
Quote from: SBR* on August 23, 2012, 06:40:38 am
In terms of graphics, I heard you can use texture packs, so the graphics are supposedly equally good
i think i asked here or on yahoo answers but there was a graphics overhaul in Morrowind making it on par to Oblivion but the mod itself was a few GB from what i heard and i can't seem to find it anymore but Morrowind does have good graphics with the Better Bodies and Better Heads mods
NOTE: i apologies for if i spelled places and people wrong
As for Skyrim, i tend to play it for a bit before getting board, there's no really good estates apart from that one in Windhelm and that's a pain to get, would rather a nice huge estate like the one i have in Oblivion and have it close to Whiterun cause that's like the first major city your going to visit.....more or less, then again i haven't checked for the latest mods in ages, also the map is kinda buggy when you try and use it to see which places you've cleared, there was a dragon nest south of windhelm which a bounty was place on the dragon there, i killed it but i never went into the nest and the map was saying it was clear, lucky i went to check it out anyway and found the word of power, also, there may be vampires to fight but you can't become one in Skyrim unless you play it on a X-Box 260 and even then it's not stock like it was in Oblivion and Morrowind
the things i see Skyrim has over Oblivion is that the skill building system is a hell lot better cause then i can start off as a swordsman and then switch to a spellsword later if i wanted to cause you don't go choosing major skills, every skill is equal, the dungeons are another thing going for it, good variety of them with a nice mix of puzzles, most are just the same thing but those dragon claw ones was a bitch before i figured it out (nice use of the inventory system)