So I tried to make a fusion type of function in a new game. Upon defusing, I had both actors back, but the second actor's battle graphic did not appear. Is this the same situation you are having or are you not even getting your second actor back
at all (it's not showing up as being in the party)?
If so, try this out. Stick it somewhere below
Sprite_Battler.
class Sprite_Battler < RPG::Sprite
alias fix_battler_name_update update
def update
if @battler == nil
@battler_name = nil
end
fix_battler_name_update
end
end
Since you stated you are not using the default battle system, I can't assure you that this is the solution. But at least I know that if this doesn't work, the edit will have to be applied to the Custom Battle System.