hey, the title pretty much says it all, basicly i have reduced the size of my games window to 358 X 320 , and changed the viewports to 352 X 288 this is for a pokemon game, basicly i found the viewports way to large for the tilesets and depth perception of pokemon games, so the question arises can i stop the rgss player from full screening or edit the values it fullscreens to? right now if i full screen i get a horrible black border as my viewport is dramaticly decreased, then if i return from the fullscreen the rgss player returns to its default size of 640 X 480, im guessing some of the core scripts of the rgss player would have to be edited right? if so is there a way, and how would i go about doing this?