Started by RoseSkye, September 26, 2012, 12:26:58 pm
Quote from: winkio on September 26, 2012, 12:32:58 pmYou have to merge the menu scene and the map scene, and make the map continue to update while ignoring player input when the menu is active, and vice versa. It requires some knowledge of how scenes work, but it is by no means impossible.
class Game_Player < Game_Character alias wachunga_mmw_game_player_update update def update # The conditions are changed so the player can move around while messages # are showing (if move_during is true), but not if user is making a # choice or inputting a number # Note that this check overrides the default one (later in the method) # because it is more general unless moving? or @move_route_forcing or ($game_system.map_interpreter.running? and !$game_temp.message_window_showing) or ($game_temp.message_window_showing and !$game_system.message.move_during) or ($game_temp.choice_max > 0 or $game_temp.num_input_digits_max > 0) update_player_movement end wachunga_mmw_game_player_update end end