yep, just referring to the x-value. i'm making a small mod to the standard title screen and i want the "new game" option to be in its default place, but i want the "continue" option to have a custom x value so that i may position it slightly to the right of the "new game" option. same with "shutdown". all options will retain the default y values, but by changing the x value of the second options it will give a nice diagonal effect to their positioning; i just can't figure out how to manipulate each command's x values individually in RGSS3. thanks though!
Code:
#--------------------------------------------------------------------------
# * Create Command Window
#--------------------------------------------------------------------------
def create_command_window
@command_window = Window_CalintzCTS.new
@command_window.opacity = 0
@command_window.set_handler(:new_game, method(:command_new_game))
@command_window.set_handler(:continue, method(:command_continue))
@command_window.set_handler(:shutdown, method(:command_shutdown))
end
as you can see, they changed things around quite a bit since RGSS first came out. nowadays they allow you to assign methods to symbols which is where i'm getting lost. i tried to trace the set_handler method back but didn't find much. when i traced back the add_command method, it only gives you four default values which were something along the lines of the symbol, the associated method, the state of the symbol (whether it's active), and arbitrary extended data.
i actually have no clue what the arbitrary extended data does. can i assign the x value there and define it elsewhere?