The hud was mostly evented. It would check to see which enemy is targeted by variable, then check the health and update the hud. It needed to be configured for every enemy including the higher level of the same kind. The player hp hud was scripted though because I am actually good enough to do that
The command menu didn't actually work yet. It would do the animation and change order etc, but if you press the buttons it says, nothing would happen lol. The big enemy only had one attack and that was to hit the ground lol. He was stationary so his sprite would always be on screen not cut off, but he had idle animations and everything.