Event dissapering by another event.

Started by Spoolie, December 24, 2012, 01:19:53 am

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Spoolie

So basically I have this enemy. I want a animation to play on the enemy when the player steps over a different event, and then the enemy to vanish. How can this be done? I have been sitting at my computer trying out different things.


Thanks for everyone that has been helping me

KK20

Play the animation over the event and, using a Move Route, change the opacity of the event slowly (Opacity = 223, Wait 2 frames, Opacity = 191, Wait 2 frames, etc). It is also optional to put a 'Wait for Move Completion' directly after.

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Spoolie

Quote from: KK20 on December 24, 2012, 01:55:17 am
Play the animation over the event and, using a Move Route, change the opacity of the event slowly (Opacity = 223, Wait 2 frames, Opacity = 191, Wait 2 frames, etc). It is also optional to put a 'Wait for Move Completion' directly after.


LOL! This was so simple, I just overlooked it. Thanks man