regardless of if it's simple to you, if I gave the word 'Wrutearius' to a randomly selected group of 50 people, I'm pretty sure most of them would pronounce it wrong, or not even try.
Not to mention the fact that English pronunciation rules aren't universal either. For example tear and tear are two different words, one means a small orb of water that falls from one's eye, the other is a rip, or to rip. Spelled the same, but one is pronounced 'teer' and one is pronounced 'tair.' English is a needlessly complex language, making it nearly impossible to mix and match rules to make something sound interesting without making it ambiguous at the same time.
It has nothing to do with having more difficulty with grammar and pronunciation and everything to do with the fact that English is the most redundant, complex, and ambiguous language in the world, which makes things like this even more complicated.
Quote from: winkio on January 15, 2010, 11:28:58 am
I'm not going to say that you can't use that name for you game, I'm just going to say that it's not very catchy. It's not a title that you can easily say in conversation, and it is also visually confusing. Because of both of those factors, it is not going to get as much attention as it would otherwise.
Exactly. Your title is the first impression you give people. If nobody knows anything about your game and sees "Wrutearius: The Well in the Woods" that's all they know about your game. They don't know it's the name of the world, they don't know The Well in the Woods is some kind of metaphorical bond between earth and the world, they don't know -anything- except a title. The title needs to pull in the player, interest them into reading further, to find out more about your game. That's why it needs to be catchy, easy to read, and easy to pronounce. The same as with any logo, it should be memorable, not complex.
Quote from: legacyblade on January 15, 2010, 11:32:37 am
But I do agree with you winkio, the title isn't very catchy. Well in the woods is catchy, but Wruterius isn't. Personally, however, I find three sylable words to be more catchy, provided it's a made up fantasy-ish name (tales of...arcadia, symphonia, phantasia, etc.)
Arcadia isn't a mad up wordSymphonia isn't a made up wordPhantasia isn't a made up wordOh yeah, and I don't appreciate my integrity being attacked LB. I didn't quote my topic to try and throw my SMod badge around like I'm some kind of gaming demogod with an ego as big as a Zepplin. I just didn't want to type it a second time, and figured it'd be more useful to quote it, rather than just linking to it.
Lastly, some positive with a nut of negative, the story looks pretty neat everything else aside, and could very well be something unique and fun to play if made properly. But the 'teenage hero' thing is getting kind of dry and overdone, not to mention that I have a 13 year old little brother and there's no way he could realistically go on a monster hunting adventure in his sweatshirt. But I suppose realism isn't really the point so it's just a point of believability.
Disclaimer: No part of the above post was written in anger or with negative intent by the poster, it is merely to be considered the poster's input and absolute opinion on the matter, and is to be read as such. The poster simply intends to attempt to give advice on the subject gained through experience and study, and is not the word of law so much as what he feels to be a good piece of advice to help advance a fellow indie game developer's project.