ok cool, i did try marshal loading it but I just got a load of gobbledy goop, but knowing I need to use Zlib that helps, just tested that out in RPG maker xp and I see that everything is inside an array, so I am guessing the structure is like this:
[[script], [script], [script]]
where each script is is separated into lines(strings) right?
that is what I am guessing as the print screen console is pretty limited, I also noticed that the from the first 2 elements of the script, the first was an integer, and the second was the name, just wondering what the integer was for really? as its a high number.
that actually makes it really easy now as I can totally see how the editor separates and allows you to edit these, I guess my main question now is how does the engine turn these into scripts? like how would I convert the strings into a program?