Hello all. I'm using Blizz ABS and would like to make cut-able grass like in legend of zelda.
I was sure to make it a lifeless object and to add \nodmg to the name of the event.
It is Enemy #8 and in alignment group #7 (made specifically for the grass)
My main issue is that upon its death, I used variables to randomly generate a number. Based on that number, it would determine if nothing dropped, if money dropped, if a potion dropped, or if it was something else. Then another random variable would be made to determine how much money was dropped, which potion was dropped, etc.
What can I do?
My event pages currently look this way:
Thank you.