Started by KK20, February 17, 2013, 04:38:51 pm
Quote from: KK20 on August 02, 2013, 12:53:08 amTried using F0's instead and I was able to get to the title screen. Unlike your screenshot, I saw the 'New Game', etc. commands. But upon starting I got a 'undefined method tileset= for Tilemap', which I'll need to look into as well. It's strange because I've never known about that.
#==============================================================================# module Audio#==============================================================================module Audio #-------------------------------------------------------------------------- # * Self #-------------------------------------------------------------------------- class << self #-------------------------------------------------------------------------- # * Alias Listing #-------------------------------------------------------------------------- alias_method :bgm_play_path, :bgm_play alias_method :bgs_play_path, :bgs_play alias_method :se_play_path, :se_play alias_method :me_play_path, :me_play #-------------------------------------------------------------------------- # * bgm_play #-------------------------------------------------------------------------- def bgm_play(filename, volume = 100, pitch = 100) path = filename path = RPG::Path::Graphics(path) bgm_play_path(path,volume,pitch) end #-------------------------------------------------------------------------- # * bgs_play #-------------------------------------------------------------------------- def bgs_play(filename, volume = 100, pitch = 100) path = filename path = RPG::Path::Graphics(path) bgs_play_path(path,volume,pitch) end #-------------------------------------------------------------------------- # * me_play #-------------------------------------------------------------------------- def me_play(filename, volume = 100, pitch = 100) path = filename path = RPG::Path::Graphics(path) me_play_path(path,volume,pitch) end #-------------------------------------------------------------------------- # * se_play #-------------------------------------------------------------------------- def se_play(filename, volume = 100, pitch = 100) path = filename path = RPG::Path::Graphics(path) se_play_path(path,volume,pitch) end endend
#==============================================================================# module Audio#==============================================================================module Audio #-------------------------------------------------------------------------- # * Self #-------------------------------------------------------------------------- class << self #-------------------------------------------------------------------------- # * Alias Listing #-------------------------------------------------------------------------- alias_method :bgm_play_path, :bgm_play alias_method :bgs_play_path, :bgs_play alias_method :se_play_path, :se_play alias_method :me_play_path, :me_play #-------------------------------------------------------------------------- # * bgm_play #-------------------------------------------------------------------------- def bgm_play(filename, volume = 100, pitch = 100, *args) path = filename path = RPG::Path::Audio(path) bgm_play_path(path,volume,pitch,*args) end #-------------------------------------------------------------------------- # * bgs_play #-------------------------------------------------------------------------- def bgs_play(filename, volume = 100, pitch = 100, *args) path = filename path = RPG::Path::Audio(path) bgs_play_path(path,volume,pitch,*args) end #-------------------------------------------------------------------------- # * me_play #-------------------------------------------------------------------------- def me_play(filename, volume = 100, pitch = 100) path = filename path = RPG::Path::Audio(path) me_play_path(path,volume,pitch) end #-------------------------------------------------------------------------- # * se_play #-------------------------------------------------------------------------- def se_play(filename, volume = 100, pitch = 100) path = filename path = RPG::Path::Audio(path) se_play_path(path,volume,pitch) end endend
Quote from: LiTTleDRAgo on September 12, 2013, 01:43:36 pmthere is also an issue when $TEST is changed to false ($DEBUG is okay), all RTP is gone
$TEST = $DEBUG
Quote from: Terv on September 12, 2013, 09:49:34 pm@gameus: From what I've understood $TEST has to be true in order for the RTP script to work, which shouldn't be a problem as this var isn't used in RGSS1's base scripts (as LD already mentioned).Also don't forget that both $DEBUG and $TEST are natively false when the game is launched from inside the editor. This is the reason for the line being in the scripts.I've added $TEST = true among a note to the RTP script.
Quote from: Subsonic_Noise on July 01, 2011, 02:42:19 amNext off, how to create a first person shooter using microsoft excel.
Quote from: Zeriab on September 09, 2011, 02:58:58 pm<Remember when computers had turbo buttons?