Started by mad.array, March 13, 2013, 09:00:37 am
class Game_Temp attr_accessor :battle_ids alias init_battle_ids initialize def initialize init_battle_ids @battle_ids =  endendclass Scene_Map alias call_battle_ids call_battle def call_battle call_battle_ids for i in 0...$game_temp.battle_ids.length $game_map.events[$game_temp.battle_ids[i]].erase end $game_temp.battle_ids =  $game_map.need_refresh = true end end
Quote from: KK20 on March 13, 2013, 01:25:44 pmand database-worthy, script.
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