So I have this problem with my game. Throughout my game you reach "ranks" of your element as you progress in the story and these "ranks" has different types of moves. Instead of just using the same skill window for each rank of moves I thought up the idea of using different skill type windows like this, here I'll show you:
(Pro editing skills, I know :V)
The way I want it to work is that skills and such looks normal (like the default) at first but when using a script call for
a specific actor he/she will get either a Rank 2 or Rank 3 skill option (depends on the Script Call) in battles where you will be able to select the intended moves for the rank. The way you separate the ranks of the skills could be made with easy modifications within the script (probably by adding Skill [ID] and Rank [ID]?)
This would really help my game because the ranks are quite important. Cheers.