I don't know if this is the best place to post this but since I'm using blizz abs it could be held into account.
Anyway on my project alive once I leave the hospital and go outside, the map takes a while to load and even opening/closing menus takes a few seconds to function. I don't know what exactly is the cause, so I'll name all points underneath this message that might have any influence.
1 - The Map is not big it's 45x44.
2 - I'm using a big big tileset (256 x 24448) that might add some time to load but it's a little excessive when somnium had a tileset of comparable size but the map was on 200x200 and didn't lag like this.
3 - There are no enemies/npcs in this map only events. You can interact with some events and texts shows.
4 - At first I thought it might be the day/night script I use as it has a feature to create lights out of objects with a nice effect on the tint of the map but removing it the map still takes some time to load.
5 - Only other script that I doubt is involving on the slowdown of the map is the footsteps script as I don't have performance issues inside the hospital and it's being used there too.
So I don't know what is causing this performance hit, either there are too many events, the tileset is big to load, it's blizzabs involuntary, the day/night script or something else I can't get.
I know by posting this you can't exactly understand or find what is the cause but I am not going to post an open demo of my project alive to the public when there are many custom scripts I'd like they remained exclusive at least for now. (Spent so many time designing the layouts and friend helping on scripting parts etc)
Thanks