Ashevale Chronicles [RMXP Game Demo]

Started by VenceSkycloud, July 18, 2013, 10:35:55 pm

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VenceSkycloud

July 18, 2013, 10:35:55 pm Last Edit: March 23, 2014, 02:54:50 pm by VenceSkycloud
Edit:Hey guys, sorry for the absence, but I've had a LOT to take care of and do in hte past several months. My game recently passed its one year in development anniversary. I have updated a lot, changed a lot, and it has become quite the beautiful game! I never thought in all of my time working on RMXP projects that i'd ever create something quite this good. It still has a long way to go, but I want to thank everyone for their support and effort i've put into this game. Remember, when playing through give me any and all feedback you have, it's all relevant and all opinions will be heard out and appreciated! Thank you and enjoy playing!

All game info and screenshots will be placed below in spoiler tags to allow minimum space to be taken up. A download link for the most current demo will also be available at the end of my post.

Anyway, a few disclaimers so everyone is aware: This game contains mild language, and alcohol usage. I also take no credit for any of the scripts or animations. Most of the graphics are ones that I found online that were really good, and the same goes for most of the icons. The music and sound effects are taken from various games (such as final fantasy and Pokémon) and due to me using material that is mostly not my own, I give credit to all original authors and creators of this material, and this game is a free to play game that will never be used for commercial purposes or monetary gain. If I were to do so i'd be infringing on the original creator's work without proper authorization. I cannot stress enough that all credit goes to all original creators.





History and Backstory:

Spoiler: ShowHide
During the creation of the world, two breeds of Gods existed. Gods of White Wings, and Gods of Black Wings. These Gods, despite being higher life forms, were unreasonable creatures. Rather than trying to solve misunderstandings or wrongdoings through diplomacy, they used violence. As this violence continued, their races were eventually subjected to an eternal war that wouldn't end until the genocide of one of the two had occurred. As time passed, other races were born, and the universe expanded. The Gods of White Wings and Gods of Black Wings became known as primitive warmongers. Despite being Gods, nobody respected them.

Eventually, a select group of Gods of Black wings quit fighting. They descended onto the planet known as Earth, and began to interact with the mortals. Those Gods of Black Wings learned greatly from the humans, and formed a high society among them, creating a name for themselves and living with the humans for thousands of years. Eventually, the Gods of White Wings descended onto earth as well, not knowing Gods of Black Wings had already made an empire there. As time passed, the descendants of each Godly race forgot about one another. The secrets and legends of these Gods remained etched in myth and legend. The difference of white and black wing Gods were forgotten, and the difference of wing color was chalked up to mere translation errors from past scriptures and tablets. Two large kingdoms still exist in the current world, the Kingdoms of Kelstar and Ashevale. Kazix Ashevale, the current king of the Ashevale Kingdom, discovered his ancient past, that his bloodline is that descended of Gods of Black Wings. Kazix decided to use this power to control the world and unify all nations and kingdoms under his Godly rule. He relentlessly attacked all surrounding countries, quickly bringing them under his rule. As his power grew, so did his control of the world. Eventually, most places around the world had heard of the fearsome Ashevale Kingdom, and began to fear that their villages and homes would be overthrown. The Kelstar Kingdom decided they would not stand to let Kazix take control of the world, and began to train an elite army, and recruit other nations and villages for the resistance movement against the Ashevale Kingdom.

A man named Iska ventured to the Kelstar Kingdom. Iska was a man who had been training in the lost art of Dark Magic, and wished to assist the Kelstar Kingdom in defeating the Ashevales. Iska talked to the Kelstar king, and was officially recruited into their army as the head of the Magic Army. Iska took hundreds of soldiers and brought them to a secluded desert nation, where magic was invented. It was there that Iska trained these soldiers in the art of magic for nearly fifty years. When Iska was traveling back to the desert nation from giving his report to the Kelstar king, he found a child abandoned in the desert. He rescued the child and brought her back to health, and decided that she would be his personal pupil, that would learn the secrets he was unwilling to teach the other soldiers. During the time Iska was teaching these generations of troops powerful magic, Kazix learned of the Kelstar Kingdom's plans, and sent troops to invade Iska's camp and learn the secrets of magic. With the secrets Kazix's troops learned, Kazix developed a technology that would allow him to bring armor to life in the form of mechanical men that would be mostly impervious to magic. Once this technology was completed, the Ashevale's victory seemed almost certain. Kazix's troops invaded the desert nation in an attempt at destroy the magic at its source. To the knowledge of the Kelstar Kingdom, all troops were wiped out, including Iska himself. However, the young girl that was Iska's personal student escaped with the help of Iska. The girl traveled many miles through many nations in a journey to make it to the Kelstar Kingdom and talk to the man named "Markus" which is the final order given to her by Iska. Her journey brings her to the small village of Pashen Town where our adventure begins.


Main Story:

Spoiler: ShowHide
A young boy named Izeikial Dermani lives with his aunt and uncle on the ranch just outside of the village known as Pashen Town. One day, a series of events leads to him and his friend Sheudo joining a girl named Lillith on a quest to stop an evil empire from taking over the world.




Izeikial Dermani

Spoiler: ShowHide

Age: 17
Weight: 115 lbs
Height: 5' 9"
Gender: Male
Bio: Izeikial is a farm boy raised by his Uncle Joseph and Aunt Stephanie. He's known by most people in the small town he lives near. He's always willing to help a friend if they're in trouble and he wants to learn to fight, so he made a wooden sword and shield and practices with them on sacrecrows or occasionally goblins that attack the ranch or town. His best friend is Sheudo, who runs the weapon shop in Pashen Town.


Sheudo Graves

Spoiler: ShowHide

Age: 20
Weight: 135 lbs
Height: 6' 1"
Gender: Male
Bio: Sheudo runs the weapon shop in Pashen Town. His father was the previous owner, but he died of pneumonia during winter three years prior to the beginning of the game, and his mother died of a broken heart shortly after. Izeikial's Uncle Joseph helped Sheudo out until he managed to get on his feet and start running the business.


Lillith Rose

Spoiler: ShowHide

Age: 22
Weight: 120 lbs
Height: 5' 8"
Gender: Female
Bio: Lillith was taught magic by her Master Iska in a secluded desert nation. Her mission is to get to the Kelstar Kingdom and find a man named "Markus" to relay her Master's dying message to him. As she passed through Pashen Town she met Izeikial and Sheudo who offered to join her on her quest and help her get to the Kelstar Kingdom.


Xeris Axel

Spoiler: ShowHide

Age: 35
Weight: 155 lbs
Height: 6' 3"
Gender: Male
Bio: Xeris is a former General of the Kelstar army. His reasons for leaving are unknown. He spent most of his time drinking in the bar in Freugo City, until Izeikial and Sheudo walked in one day. Upon seeing Lillith he volunteered himself to escort her to the Kelstar Kingdom, as long as he didn't have to enter the kingdom itself.




Spoiler: ShowHide
Quests are an important part of any RPG. They allow you to obtain rare items, get new skils, fight strong enemies, and gain levels fast through fighting those strong enemies. Ashevale Chronicles is no different. The quests are spread around in each town, and in are available only at certain times, so be sure to talk to NPCs to find any and all quests that you can do. No matter how long or difficult the quest may be or seem, the reward in the end is ALWAYS worth it.

Edit: NPCs that give the player quests now have Question Marks above their heads. Depending on the color of the mark, it indicates your progress in the quest. Blue means it's a new quest, Green means it's currently in progress, and Purple means it's been completed.
Edit #2: In response to a request on GDunlimited (Link:http://www.gdunlimited.net/forums/topic/9730-rmxp-ashevale-chronicles/) I added a quest log option to the Main menu, so now all of your quests are displayed neatly in the order that you accepted them, including where the quest takes place, a quest description, and what you get for completing the quest.







Spoiler: ShowHide
The battles are smooth turn based battles that showcase each party member's HP and MP as well as their Overdrive next to their names. Each player earns overdrive by attacking enemies and defeating enemies, and other players will have other ways of filling the gauge besides just these two methods, such as whenever they dodge an attack from an enemy, or when they fight with low HP, etc. Each character will also be given Overdrive Skills at certain points in the story, or by completing skills or finding items that teach abilities. Each character will also have unique categories that their skills are divided into and will gain skills through leveling up. Occasionally, you will find a quest that will reward you with skills such as Creature Summons, or the ability to transform into creatures such as wolves or dragons. Characters and most enemies will have moving battle sprites that give an extra touch of smoothness to the game. When the players attack, the Icon of the currently equipped weapon will be what is used for the attack animation, giving a layer of creativity and reality to the game, giving you a reason to buy new weapons besides just the stat bonuses.

Edit: Enemy Health bars added. How exciting :D Also, should you die in battle, you'll now have the option to return to the menu, quit, or respawn.







Spoiler: ShowHide
The Menu is designed to allow the player quick access to all of the info you need. The equipment, your levels, stats, Items, etc. It also allows you to see your current strength and defense for each character along with the weapon and shield icons just below the HP and MP gauges. The save system also allows for 3 files, showing you the number of saves, gold, chapter title, play time, location, and your current party, as well as their current HP, MP and level
Edit: The Menu now includes a "Quest" option that allows the player to access a log of the quests that they've accepted over the course of the game.





Spoiler: ShowHide
Version 2.0: Original beginning, Idea scrapped. Few graphical bugs, couple glitches, all fixed for the most part.

Version 2.1: New beginning added, fixed facegraphics, added missing Icons, updated partychanger, added quest symbols above NPCs, Added run and sneak system (Hold A for sneak, S for run) lowered enemy strength to balance game more, increased Izeikial's strength slightly, Increased Izeikial's Dexterity greatly so not every move of his misses, added more story elements, added respawn system on gameover, fixed selling items to sell for full price rather than half-price, New font for title screen, Fixed and Updated title screen

Version 2.2: Mostly aesthetic changes. Reduced health for the Lesser forest spirit, added the quest log in the menu, reduced number of healing items you get. Changed prices for items in shops, Changed how the healing items work (heals in set values rather than percentages) added graphics for quests that require you to kill multiple creatures, fixed a glitch in Pashen town that caused a loop, Fixed a glitch where you couldn't obtain the food for the rabbit quest.

Version 2.3: Lots of boost to the story, completely new chunk of material added. Updated some previously unknown bugs, made some minor aesthetic changes, added a lot of new skills, edited some characters' leveling and skill growth, lots and lots of work and care went into this version.




​Click the link below to download the game. A new link will be added for each new demo available. The version will be next to the link, and the most current version will Be marked with red Text. Remember guys, any and all feedback is appreciated, whether it's positive or negative, I just want to know what to be able to improve on . Thank you and again, happy playing!



WhiteRose

Looks great. :) The story in particular sparks my interest. I'lll be sure to give it a try.

Also, welcome to Chaos Project! :) Feel free to look around at some of the other projects and to get to know the members here. I'm sure you'll find a lot of ideas and maybe even meet a few new friends.

Spoofus

Pretty good game so far.
I got to the point where Lilith joins you, and died to a Bug-a-Boo did not expect them to hit so hard like that at all 129 damage on a normal hit lol (might consider lowering it's attack some or be able to find some gear in a chest somewhere) needless to say my party got wiped out, but I will know what is in store for next time.
This game is definitely one of the better RMXP games out there that I have played, looking forward to playing the rest of it.


My Blog site I am working on: http://spoofus.weebly.com/

VenceSkycloud

Thanks for the feedback! I just realized not too long ago myself that the Bug-a Boos are a bit too powerful, yeah :P So i'll definitely balance them out some more. One of the things I worked on was putting in a system that allows you to continue after you were killed, so that will be less of a problem. I'm also working on the story and dialogue a bit more and i'll be making some major changes to the beginning of the game. Hopefully i'll have the 2.1 Beta out in the next week or so.

Spoofus

Nice, when I get a chance to play it some more I'll let you know if I come across anything that seems a bit to unbalanced or bugged etc.


My Blog site I am working on: http://spoofus.weebly.com/

VenceSkycloud

Just updated with new screenshots and version 2.1,
any bugs or glitches you find, any enemies you feel are too powerful/unbalanced let me know and i'll change it right away.

Spoofus

July 25, 2013, 09:47:02 pm #6 Last Edit: July 26, 2013, 09:56:36 pm by Spoofus
Downloaded and will try to play tonight.
Hopefully I won't get dominated by a Bug-a-Boo again. ;)


Edit: got to the point where Xeris joins you and beaten all the robots, But I cannot leave the town after wards, dunno if the demo ends there or not.


My Blog site I am working on: http://spoofus.weebly.com/

VenceSkycloud

You're supposed to go and rest in the Inn, and you will be able to do some more quests after that. The cutscene after the robots are beaten says "We should go rest at the Inn for the night" perhaps I need to make that a bit more prominent somehow?

Spoofus

it doesn't even tell me to go rest at the end after beating the robots, I cleared them all out and when I try to leave it says we must destroy all the robots (something along that line) I spent easily 40 minutes looking all over the town just in case I had missed one.

Besides this factor the game has promise,also you might wanna work on the Zeik sprite after the clothes change he is kind of stiff looking when walking.


My Blog site I am working on: http://spoofus.weebly.com/

VenceSkycloud

Alright. That's really strange... I'll take a look and fix that pronto, as well as fixing up Zeik's Sprite.

Spoofus

July 27, 2013, 11:31:09 pm #10 Last Edit: July 27, 2013, 11:32:56 pm by Spoofus
All in all the game is not bad, With some tweaks and polishing up it can be a really good game.
Also, I noticed that at the beginning when Zeik levels up he only gains 1 Hp until level 6 or so.


My Blog site I am working on: http://spoofus.weebly.com/

VenceSkycloud

Fixed those couple things you told me about. Turns out I had a switch error with the robot hunting thing, and even once they were all beat you'd be stuck seeing "we have to defeat those robots!" so I lowered the number of robots from 10 to 5 and added a counter that appears when they're all defeated, that way you won't lose count and will know for sure when they're all beaten.

Glad to hear my game isn't too bad lol, I've been working for a long time, and it's just me doing the project's hard to catch all the stuff I miss no matter how many times I run through the game, I always find new stuff to fix, and just when I think it's good, I end up having more to do. It's not like I didn't know that would happen, and I'm definitely willing to do it, it's just more difficult for a single person to pump out consistent content that has close to, or no bugs lol.

Spoofus

It is understandable, A lot of us here work on our own projects by ourselves< The only Help I ever tend to ask for is scripting stuff That I can never get to work for me. I am hoping here soon I can finally put up something for my current project.

Your Project is coming along rather nicely, if you keep at it that game will eventually become a good completed game.


My Blog site I am working on: http://spoofus.weebly.com/

VenceSkycloud

Well thank you for the feedback, I really appreciate it. It gives me the encouragement to keep going :)

Once you put your project up i'd like to see it and play through it, i'm sure it'll be pretty darn good.

Spoofus

hey no problem on the feedback, It is kinda rare that I actually take interest in a rpgmaker game.

as for my project, I dunno if it will be good or not, It is still in very early stages,I am now getting to where the script stuff is nearly completed to the point where I can see it, but not quite able to touch it.


My Blog site I am working on: http://spoofus.weebly.com/

VenceSkycloud

Hey everyone, Sorry I haven't updated this yet. I'm still hard at work on it, however I've had some stuff happen over the past month. Trying to find a job, Family Birthdays, Friends getting back from other states that had been gone all summer, friends that had to go to the hospital, lots of crazy things. Now that the summer is just about over and all of these distractions are dying down, i'll be able to get back on and pump put this project faster.

WhiteRose

Quote from: VenceSkycloud on September 03, 2013, 05:56:47 pm
Hey everyone, Sorry I haven't updated this yet. I'm still hard at work on it, however I've had some stuff happen over the past month. Trying to find a job, Family Birthdays, Friends getting back from other states that had been gone all summer, friends that had to go to the hospital, lots of crazy things. Now that the summer is just about over and all of these distractions are dying down, i'll be able to get back on and pump put this project faster.


No worries. :) I think almost everyone seems to make progress on their projects in "waves" - progress when they are free, and less so when they have other obligations that get in the way of their hobbies. I'm looking forward to seeing the new update once you get around to it!

VenceSkycloud

So, my project, being posted on a few different sites, has received a few catches of some pretty sizeable bugs, and some good suggestions, and in light of these new things, Beta version 2.2 should be available sometime in the next week, most likely around next Friday or Saturday.

VenceSkycloud


VenceSkycloud

Hey everyone. Sorry for the long absence and lack of updates... Again  :( I've had several things going on that have sopped me form being able to work on the game. My mouse died and haven't had the money to get a new one until just recently, loved ones just getting back form the Middle East, and the release of Pokémon X and Y have all kept me occupied/incapable of continuing my game :P however, now that all of that has been solved, production is back on full speed, and hopefully i'll have the new update in the next few weeks.

WhiteRose

Quote from: VenceSkycloud on November 06, 2013, 07:30:29 pm
Hey everyone. Sorry for the long absence and lack of updates... Again  :( I've had several things going on that have sopped me form being able to work on the game. My mouse died and haven't had the money to get a new one until just recently, loved ones just getting back form the Middle East, and the release of Pokémon X and Y have all kept me occupied/incapable of continuing my game :P however, now that all of that has been solved, production is back on full speed, and hopefully i'll have the new update in the next few weeks.


Sounds great! No worries on being MIA for a little while - that happens to everyone here on CP, quite often, in fact. :P I'm looking forward to seeing the new update! :D

VenceSkycloud

Just updated the first post with the new update, 2.3 ;) Sorry it took so long. major bugs and complications popped up a lot, as well as personal and family matters, so after almost half a year of wait, here's the new version!