-"Stalking" (enemy walks around and follows player when near. touching results in battle.)(no 'first hit' effects)
-Transition (temp graphics will be used)Made the real gfx >.<
-Basic enemy spawn (selects the amount of enemies, and decides which enemies you will fight)
-Basic enemy stats (Hp, Def, Str)
-Basic enemy states (invulnerable, attacking, idle, walking, defending, etc.)-Basic player stats (Hp, Def, Str, Mag)
-Very Basic enemy AI (each type of monster will have unique AI)
-Invisible Scan (auto-targets and scans an enemies HP when not manually targeted)
-Basic Attack (average swing with your weapon)
-Basic Attack Combo (strings together a basic combo)
-Basic Defend (completely blocks damage)