Evented Battle System - My Progress & Updates

Started by Zexion, August 02, 2013, 03:06:12 am

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Zexion

August 02, 2013, 03:06:12 am Last Edit: August 04, 2013, 10:19:54 am by Zexion
         Well, I've been trying to event a battle system for years. I've finally decided to get serious
and take it step by step until I get it working the way I would like. This is a learning experience for
me, and I'm mainly making this post to show what I've done, give ideas, and of course show the
progress. I don't plan on releasing it (at least not in the exact form I use it) because it is unique to
my game, and I'd like to keep it as unique as possible. If anything, I will probably through together
another battle system done by events that can be customized completely. Anywho, here are my updates :)
Current Development Video:

Spoiler: ShowHide
http://www.youtube.com/v/OdSkFQfmV94?hl=en_US&version=3
Enemies "spawn" at certain points, and walk around until they sense the player. Upon touch battle is initiated.

Day 1:
Spoiler: ShowHide
-"Stalking" (enemy walks around and follows player when near. touching results in battle.)(no 'first hit' effects)
-Transition (temp graphics will be used)Made the real gfx >.<
-Basic enemy spawn (selects the amount of enemies, and decides which enemies you will fight)
-Basic enemy stats (Hp, Def, Str)
-Basic enemy states (invulnerable, attacking, idle, walking, defending, etc.)-Basic player stats (Hp, Def, Str, Mag)
-Very Basic enemy AI (each type of monster will have unique AI)

-Invisible Scan (auto-targets and scans an enemies HP when not manually targeted)
-Basic Attack (average swing with your weapon)
-Basic Attack Combo (strings together a basic combo)
-Basic Defend (completely blocks damage)

Day 2:
Spoiler: ShowHide
Decided to completely erase most of what I did yesterday (except before battle transition.)
Worked on handling the players states. So far I've done 3 successfully and 1 WIP of 6 planned for today.
-Idl
-Walk
-Hit

-Hit Knock-back
-Defend
-Attack

Day 3:
Spoiler: ShowHide

Though my day is just getting started, I have already done quite a bit of art :o (see the video for details)
I also have a new list of states that I need to do today in addition to the others.
-Idl
-Walk
-Hit
-Hit Knock-back

-Defend
-Attack
-Use Command
-Dodge
-Busy


KK20

I hope you get it to the level of your liking. Can't wait to see some actual combat :D

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Zexion

Original message in spoiler
Spoiler: ShowHide
I like what I've gotten so far, but I was thinking too far ahead, and leaving out important things I need to continue. So, I've backed this version up, and started fresh. The stuff before the battle transition isn't deleted. I'm going to focus on handling the player states correctly.

Spoiler: ShowHide
Day 2:
Decided to completely erase most of what I did yesterday (except before battle transition.)
Worked on handling the players states. So far I've done 3 successfully and 1 WIP of 6 planned for today.
-Idl
-Walk
-Hit

-Hit Knock-back
-Defend
-Attack

Day 3:
Spoiler: ShowHide

Though my day is just getting started, I have already done quite a bit of art :o (see the video for details)
I also have a new list of states that I need to do today in addition to the others.
-Idl
-Walk
-Hit
-Hit Knock-back

-Defend
-Attack
-Use Command
-Dodge
-Busy


sekiraze

tbh; this looks promissing!

im not a fan of action battle systems, i stick with the traditional xp battle system :D

but the aproach idea is great!

on a personal designer note: the transition looks badanus :O how did you do that one?

looking foreward to see more soon :)

Zexion

October 30, 2013, 09:52:47 am #4 Last Edit: October 30, 2013, 09:54:28 am by Zexion
I had actually stopped this when I stopped my kingdom hearts game, but I've decided to continue it for my own rpg game :D might post vids whenever I actually have time to work on it.

Edit:
Actually, I had already done a bit more since the last video o.o I had the whole direction thing added and a few different knockbacks.