Haven't been around for a long while, and when I did, it wasn't for too long,
so I doubt anyone remembers me.
Anyhow, I am still working on my project every now and then,
perhaps I can manage to finish it before the great apocalypse.
Currently, I am bumping into a problem which I can't seem to solve myself.
If anyone cares to put his mind at work for this or has a solution ready,
that would brighten my day (not in a cheesy mood today, sorry).
The situation
I was making a quest in which the player travels through the woods with two others.
Basically, during this walk, there is a conversation between the party and those two.
I wanted to have the walking and talking simultaneously.
Also, I wanted the player to take its time to read and prevent the party to hit the end of the road,
before it's supposed to.
How I set this up
I made two events, one for the conversation, one for the movement.
these were set on parallel processing and I made an infinite loop, in the movement event.
This was done by combining "loop" with "transfer player".
Transfer player resets the player to the begin of the loop.
If anyone wants a demo of the map for a better look into it,
I will provide it.
The problem
Movement stops as soon as the first transfer player is supposed to occur.
I tried testing the movement without the conversation (which is switched off)
and this way it worked perfectly.
Somehow the combination of messages and movement (or at least transfer),
doesn't go along with RMXP.
Any suggestions?
Thanks in advance.
EDIT: Tried making a clean demo without scripts, but it makes no difference.