[XP][VX][VXA] Longer Script Calls

Started by LiTTleDRAgo, August 08, 2013, 09:33:14 am

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LiTTleDRAgo

Longer Script Calls
Authors: LiTTleDRAgo
Version: 1.00
Type: Game Utility
Key Term: Game Utility



Introduction

This snippet will connect script calls with another script calls below it


Features


  • Screenshot should be enough to explain it




Screenshots


Click to enlarge


Script

Click


Instructions

Place below Scene_Debug


Compatibility

~


Credits and Thanks


  • LiTTleDRAgo

  • Enterbrain for the RTP




Author's Notes

Enjoy ~

Zexion

Woah, so you can basically script through events now o.o

Wecoc

I heard about this some time ago.
A guy called Eron told me about the fix, I think you can do it with just a one-line edit on the defaults, so maybe the new script is not needed.

On Interpreter if you change this
if (@list[@index+1].code == 655

to this
if (@list[@index+1].code == 655 or @list[@index+1].code == 355)


you get the same result
(I tested this on RPG maker XP)
It's the same you did but even shorter.