Hello, well I've been cleaning my code, and now I'm trying to optimize my "daylight system" from my game. Thing is, I've done something like this:
class Game_System
# I put this on a constant because I'm constantly (lol) tweaking it.
DAY_TONES = [
[-96,-80,-48,48],
[-36,-72,-64,32],
[-18,-36,-32,16],
[8,0,0,0],
[-64,-51,-33,32],
[-96,-80,-48,40],
[-128,-102,-64,48],
[0,0,0,0]
]
#This gives me the info from the class constant to outsiders
#It could actually be slow because of returning sub-arrays, but... I dunno x'D...
def day_tone
i = 7
if $game_map.exterior
if @game_time[0] > 19
i=0
elsif @game_time[0] > 17
i=1
elsif @game_time[0] > 12
i=2
elsif @game_time[0] > 10
i=3
elsif @game_time[0] > 5
i=4
elsif @game_time[0] > 3
i=5
else
i=6
end
end
return DAY_TONES[i]
end
end
class Game_Screen
#And this is probably VERY bad. But what I meant to make was an adjustment
def update_tone
d = @tone_duration
tone_day = $game_system.day_tone
toun = [0,0,0,0]
toun[0]=[(@tone.red * (d - 1) + (@tone_target.red + tone_day[0])) / d ,256].min
toun[1]=[(@tone.green * (d - 1) + (@tone_target.green + tone_day[1]) / d ,255].min
toun[2]=[(@tone.blue * (d - 1) + (@tone_target.blue + tone_day[2]) / d ,255].min
toun[3]=[(@tone.gray * (d - 1) + (@tone_target.gray + tone_day[3]) / d ,255].min
@tone.set(toun[0],toun[1],toun[2],toun[3])
@tone_duration -= 1
end
end
Any observation or... almost anything is very appreciated.