Okay, so I decided to play around with RMXP out of boredom, first time in over a year, and I ran into something confusing.
Now, keep in mind that I am extremely rusty when it comes to RMXP, and it is taking time even remembering every last detail again...
So here's the problem/issue/interesting thing/misinformation/whatever you want to call it that I found. In the RMXP help manual, it says this about the different rank values:
Quote from: From the RMXP Help Manual: RPG::Classelement_ranks
Level of elemental effectiveness. 1-dimensional array using element IDs as subscripts (Table), with 6 levels (0: A, 1: B, 2: C, 3: D, 4: E, 5: F).
state_ranks
Level of status effectiveness. 1-dimensional array using status IDs as subscripts (Table), with 6 levels (0: A, 1: B, 2: C, 3: D, 4: E, 5: F).
Now, as I read that, it says a value of "C" in the editor should be "2". Correct?
Then why is it that if, using a default project where every rank is set to "C" in the editor, the actual values are 3's?
I simply just ran this little snippet after loading a game:
table = $data_classes[1].element_ranks
array = []
(0..table.xsize).each {|i| array.push(table[i]) }
p array
I don't know if I used to know why this was, if this is a bug, just a typo in the manual, or what. Any clues for an old scripter who forgets everything?