[XP][VX][VXA] Drago Core Engine

Started by LiTTleDRAgo, September 11, 2013, 01:36:33 pm

Previous topic - Next topic


September 11, 2013, 01:36:33 pm Last Edit: March 24, 2017, 07:09:44 pm by LiTTleDRAgo
Drago Core Engine
Authors: LiTTleDRAgo
Version: 1.58
Type: Add-on Collection
Key Term: Add-on Collection


I created this originally for my devtool only, but since it has grown too much I decided to release it


  • ----





In the script, the documentation isn't finished though


Place below Scene_Debug, if used with WhiteFlute's Bitmap-EX, place below it
stretch_blt will contain anti-alias if WhiteFlute's Bitmap-EX is present

This script is required for some of my scripts

Credits and Thanks

  • LiTTleDRAgo

Author's Notes

Enjoy ~


I'm actually having an inner fight that will decide either if I'm going to use this or not in my game. Seems pretty awesome. I'm digging mostly on the Bitmap#pixelate feature, because I'm thinking about using it for an enemy collapse animation.

Anyways, I'm going to take a nice read on this, great script LittleDrago,
Orochii Zouveleki


I am quite interested in this. I'll have to play around with it sometime and see if it will make things easier for me. (Speaking of, I noticed your methods use 'eazy' instead of 'easy' :P)

Other Projects
RPG Maker XP Ace  Upgrade RMXP to RMVXA performance!
XPA Tilemap  Tilemap rewrite with many features, including custom resolution!

Nintendo Switch Friend Code: 8310-1917-5318
Discord: KK20 Tyler#8901

Join the CP Discord Server!


September 12, 2013, 05:06:44 am #3 Last Edit: September 13, 2013, 07:54:43 pm by LiTTleDRAgo
ah, I forgot to change it back to easy

btw, glad if you like it

edit : found bugs at invert! method, script updated