Started by LiTTleDRAgo, September 11, 2013, 09:32:36 pm
$game_map.events[1].bitmap = RPG::Cache.battler('001-Fighter01')$game_map.events[2].bitmap = RPG::Cache.icon('001-Potion01')$game_map.events[3].bitmap = Cache.system('Iconset')$game_map.events[3].bitmap.src_rect.set(24,0,24,24)
$game_map.events[1].bitmap.invert! $game_map.events[1].bitmap.frost! $game_map.events[1].bitmap.clear
$game_map.events[1].bitmap.reset_bitmap
class Game_Character def bitmap return if !$scene.is_a?(Scene_Map) char = $scene.spriteset.character_sprites.find {|c| c.character == self } if char != nil return char.bitmap end end def bitmap=(arg) return if !$scene.is_a?(Scene_Map) char = $scene.spriteset.character_sprites.find {|c| c.character == self } char.bitmap = arg endendclass Scene_Map attr_accessor :spritesetendclass Spriteset_Map attr_accessor :character_spritesend
$game_player.character_name = '001-Fighter01'$game_map.events[1].character_name = '001-Fighter01'
$game_player.bitmap.invert!