Started by Rymdpotatis, July 19, 2008, 05:40:00 pm
Conditional Branch: Inventory: Money Bag>Change Variable: 001 Character Level: Character level>Change Variable: 002 Money modifier: Rand 1-10>Change Variable: 001 Character Level * 002 money modifier>Change Money: Variable: 001 Character level>Change Inventory: -1 Money Bag>Wait 0.1 framesElse>Wait 0.1 framesEnd
Conditional Branch: Inventory: Money Bag>Change Variable: 001 Character Level: Character level>Change Variable: 002 Money modifier: Rand 1-10>Change Variable: 001 Character Level * 002 money modifier>Change Money: Variable: 001 Character level>Change Inventory: -1 Money Bag>Wait 0.1 framesEndConditional Branch: Inventory: Big Money Bag>Change Variable: 001 Character Level: Character level>Change Variable: 002 Money modifier: Rand 10-50>Change Variable: 001 Character Level * 002 money modifier>Change Money: Variable: 001 Character level>Change Inventory: -1 Big Money Bag>Wait 0.1 framesEndConditional Branch: Inventory: Massive Money Bag>Change Variable: 001 Character Level: Character level>Change Variable: 002 Money modifier: Rand 50-100>Change Variable: 001 Character Level * 002 money modifier>Change Money: Variable: 001 Character level>Change Inventory: -1 Massive Money Bag>Wait 0.1 framesEndWait 0.1 frames
Quote from: winkioI do not speak to bricks, either as individuals or in wall form.
Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.