Started by Memor-X, October 04, 2013, 12:39:42 am
Quote from: KK20 on October 04, 2013, 12:54:09 amFirst off, I think the formula is wrong. After looking at it again in RMXP, it should beB * ((L + 3)^(2.4 + I/100)) / (5^(2.4+I/100))Secondly, this isn't EXP needed for the next level--this is total EXP required to reach the next level. EXP needed is calculated as
Quote from: KK20 on October 04, 2013, 12:54:09 amNow, why would you NOT have a variable keeping track of level is my question to you.
Quote from: Subsonic_Noise on July 01, 2011, 02:42:19 amNext off, how to create a first person shooter using microsoft excel.
Quote from: Zeriab on September 09, 2011, 02:58:58 pm<Remember when computers had turbo buttons?
Quote from: DigitalSoul on October 04, 2013, 06:03:59 pmThis may be a stupid question, but I'm not sure I quite follow what you're doing with this.. Wouldn't you already have a set number for each level, based upon post count? I mean, even if you throw in that badges give you something extra, you could still factor it in a lot simpler than this... Just my thoughts on it...
Quote from: Memor-X on October 04, 2013, 01:48:17 amexp is calculated based from post count and score awarded from awards
Quote from: KK20 on October 04, 2013, 05:26:35 pmLevel 1 requires 0 EXP. Duh.Level 2 requires exp + (150 * ((2 + 3)^(2.4 + 50/100)) / (5^(2.4+50/100)) = 150 EXP.
Quote from: KK20 on October 04, 2013, 05:26:35 pmexp[level] is a recursive method. Thus, recursion is your best bet to calculate levels based on your EXP Table formula.