Advanced Move System Ultimate
Authors: Zeus81
Version: 1.3
Type: Custom Movement System
Key Term: Custom Movement System
IntroductionI found in this system many awesome features, it's so convenient, so I post this

.
FeaturesMany many features, because of my bad English ~.~ , I can only list some, more information please play demo

(if can, someone have good English please edit my post for intelligibility xD)
- Pixel movement,when walk, player auto avoid obstruction when impinge edge of it.
- Fake 3D movement by create depth of map (all character smaller when go to the top of map - good for parallax mapping, like final fantasy 7,8,9).
- Shadow for character and event.
- Specific animation effect and sound effect when walk and jump for each terrain.
- Caterpillar, when you're walking and follower block your way, he will auto avoid to give way for you go.
- Create height and gravity on map,ex: you can drop from higher tile to lower tile, you can jump from tile with height 0 to tile with height 1, but cannot jump from 0 to 2 (can config power of jump for jump higher)
ect...
Screenshots
ScriptCheck in demo
Demohttp://www.mediafire.com/?o7f82m66m30036x
InstructionsPut all script above main.
More instructions read in demo, French language.
All config of map's depth, tile's height, terrain's effect are used in game by call script:
$scene = Scene_Map_Config.new
CompatibilityMay not compatible with other scripts that write for custom movement system.
Credits and Thanks
Author's Notes