Quote from: ForeverZer0 on December 06, 2013, 04:58:17 pm
What exactly does the common event do?
I personally don't think the idea of the menu closing, playing an animation, and reopening sound appealing. Now this is simply my opinion, but I would be annoyed at such a thing happening when I used an item.
I am not using the menu that comes with the game because I am eventing my own ABS game. The menu the game comes with is completely unecessary as it contains a ton of crap I will not be using. So I disabled it and have a parallel process where you can manually call your item menu and equip menu.
When you use an item, for example a healing item, it calls a common event to use so it can change the variable which is your HP. Basically any item you will be using will close the item menu lol. I can probably stop this by making my own custom menu which I have done before (tons of eventing...) but idk yet. The fact that all of you have pointed out, that the menu will not close during the map or battle scene, sucks for me. Even if I added in my own custom menu through events, such as 2 boxes on your screen which is keyed to X and Z for example, in order to stick items in those 2 slots you would still have to go to your inventory screen, which would close it out on you.
No matter what, when you use a healing item it calls your HP common event so I would need a way for the game to call upon that common event. Which means the item would have to call it, therefore closing the inventory menu.
Basically, I am shafted all ways unless I just stick someones script in my game, which I am trying to avoid atm.