Does this mean that everyone who plays my game will also have to download the codec for that script?
Also, i've been messing with the script a little bit and I can't figure out how the make the script let itself play out the current song and then switch over to another file.
Can I make the "seek position" command, for example, make the game wait until the time of the current song has passed (Say the current playing song is 7 seconds) and then play another song automatically when 7 seconds have passed, even though events are running in the foreground.
A good example of what I want to do is when the music in The Legend of Zelda - Twilight Princess hyrule field changes as you do different things on the field. However, it wait for the appropriate time in the song before it switches to the next part depending on what you're doing. (Dynamic Music)