[XP] Custom Resolution - Map Zoom

Started by LiTTleDRAgo, February 03, 2014, 10:34:28 am

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LiTTleDRAgo

February 03, 2014, 10:34:28 am Last Edit: February 03, 2014, 07:13:51 pm by LiTTleDRAgo
Custom Resolution - Map Zoom
Authors: LiTTleDRAgo
Version: 1.02
Type: Custom Resolution Plugin
Key Term: Game Utility



Introduction

Title explains everything


Features


  • Look at Screenshot




Screenshots


Click to Enlarge


Script

Click


Instructions

In the script


Compatibility

Only for F0's Custom Resolution Ver 0.97b Script


Credits and Thanks


  • LiTTleDRAgo




Author's Notes

Enjoy ~

Zexion

Omg Drago I love you and hate you at the same time. This is what I have been waiting for but now I have to redo my graphics for a bigger screen lol

Zexion


LiTTleDRAgo

February 04, 2014, 11:50:58 pm #3 Last Edit: May 30, 2014, 11:58:52 am by LiTTleDRAgo
if you don't want to use it just replace all
Quotealias_sec_method :{alias_name}, :{method}


into
Quotealias_method :{alias_name}, :{method} unless method_defined?(:{alias_name})
or
$@ || alias_method(:{alias_name}, :{method})


also replace all
Quoteredirect_method :{method}, '{code}'


into
  def {method}(*args)
     code(*args) # without the quote
  end


then remove the script check
Quote$imported[:drg_core_engine] || raise(core)


Zexion


LiTTleDRAgo

I just realized there is so many glitch if you use float values for the zoom  :facepalm:

script updated to 1.04

whitespirits

is there a way to be zoomed in all the time? what would i need to do?