For an easy way to notify players when they kill or pick up something for an active quest while using BlizzABS, I thought it would be a good idea to have some little popup window that says "You've killed # Bugs" (or something) using variables for the #s. I found this:
class Popup
# Set the default size of the window. This is used when no size is defined.
DEFAULT_SIZE = [320, 64]
# Default number of frames the window displayes for when not defined.
DEFAULT_DURATION = 60
#-----------------------------------------------------------------------------
# * Display a Pop-up window
# text - The text to display in the window
# time - The number of frames to display window for
# width - Width of the window
# height - Height of the window
#-----------------------------------------------------------------------------
def self.show(text, time = nil, width = nil, height = nil)
width = (width == nil ? DEFAULT_SIZE[0] : width)
height = (height == nil ? DEFAULT_SIZE[1] : height)
x = (640 - width) / 2
y = (480 - height) / 2
@count = Graphics.frame_count + (time == nil ? DEFAULT_DURATION : time)
@window = Window_Base.new(x, y, width, height)
@window.contents = Bitmap.new(width - 32, height - 32)
@window.contents.draw_text(0, 0, width - 32, height - 32, text, 1)
Thread.new do
while Graphics.frame_count < @count; end
Popup.dispose_window
end
end
#-----------------------------------------------------------------------------
# * Dispose the window
#-----------------------------------------------------------------------------
def self.dispose_window
if @window != nil && !@window.disposed?
@window = @window.dispose
end
end
end
Call script is:
Popup.show(TEXT, FRAME_COUNT, WIDTH, HEIGHT)
Found it here:
http://forum.chaos-project.com/index.php?topic=12204.0This does exactly what I want, but I'm not sure how to get variables to display with the text. Is there an easy fix for this? My scripting skills are practically nil; I just copy and paste and try to work things out. lol But this has my copy strategy stumped. If it can't be worked out, I'll just have to have a bunch of event pages for each variable amount. Doable, but kind of tedious.
Thanks in advance!

Edit: Oops. Forgot to say it's for RMXP. You might've figured that out by now, but just in case.