My game often uses puzzles where you press a switch and events turn into platforms by changing their sprite to part of the tileset, you'd then be able to walk on the events like they were part of the map. it works without Blizz-ABS, but once i added the scripts in, all of these platforms broke and are now impassible regardless of the tile's passability. Is there some sort of option for this in the config that i'm just not seeing/understanding or is this an inherent feature of Blizz-ABS? Can it be fixed or should i find another way to do activating platforms?
None of the other scripts i'm using have baring on the passability of events, i've tested removing certain ones and none of them change anything other than Blizz-ABS.