Not posting the script itself yet, not quite finished, but mostly done.
I put together a script to Disable Battle Menu Commands, such as "Attack", "Skill" etc. The script will be called like "disable_command(actor_id, "Attack")" for each actor. For each disable, of course, there will also be an "enable" equivilant. Changing "Attack" is also based on whatever label you use, so its compatible with other languages or menu commands that are new, and there is no limit on the number of menu items that can be disabled.
Its mostly intended for Tutorial Battles.
The result of using scripts like this would force players to only be able to choose one menu item, like "Attack" and nothing else.
What I have NOT done is the ability to enable or disable other menu items in other Scenes, like Battle Spells or specific Items in the Items window, etc. For example, if you wanted to use this script to force a player to use a specific spell or item. Just wondering if I should add in these abilities as well, or is this just fine only putting limits on "Attack", "Skill", "Defend", and "Item"?
Thoughts?