afaik, it's the lack of resources outside of your area of expertise that weight developers down the most.
from a newbie RPGMaker starter's point of view, making a game is a smooth transition from point A, to point B, or so it would seem
given how the maker gives you a good amount of prefabs and starting resources, to them they might say "well with all this content I just
don't seem to understand why people make this sound more complex than it is."
but here's the thing, the more a person begins to invest in the RPGMaker of their choice, soon they begin to realize that in order to make
a good playable game and to top it off make it so people actually would like to play it, it's going to take a lot more than just
cruising from point A to B, suddenly that smooth transition turns into a roller-coaster of resource demands that may or may not
(most of the time it does) end with the dev abandoning such project or (if the dev is determined) putting it on hold until more
resources are met.
at least on my case, at that point when I realized how many resources I'd have to hunt down in order to progress, I had to at least
mentally make an inventory of stuff I needed/had at hand, can I do mapping? check, eventing? check, scripting? well... damn I suck,
need scripts? time to hunt down user friendly scripts or if you know ruby make em, are those sprites too bland or unfitting for your taste?
better pop up that sprite generator etc etc... all in all, I do believe that the lack of desired resources and/or the lack of ability to
implement these in such a desired manner is what mainly demoralizes a developer into quitting or putting on hold their projects.
however I do also believe that once the developer surpasses that gigantic resource-issue barrier, they can finally begin the process
of actually making and shaping up their project into something that looks promising, after all, on this part it's all left to the dev's imagination
to make his/her world/story/game etc, as in-depth or bland as they can, Basically once you have all the resources you desire, you pretty
are free to do as you please with your project and IMO this is where most developers begin to have fun with their work.
...which brings me to the second barrier, TIME.
Rpg Maker, demands time, a newcomer who just stepped into this, might probably have a good amount of time to develop (heck the fact they
downloaded this and started playing with it meant they had a good chunk of time to spare), but as they begin to work and seek resources
time is being spent, it's spent on plot generation, resource hunting, mapping, scripting, eventing, playtesting etc... by the time that the developer
seems to have overcome the huge resource barrier, their precious time (and possibly enthusiasm) is all spent up.
tbh I do believe lack of time to be the secondary (primary for some) reason as to why projects are abandoned,
btw sorry for the long wall of text, but I kinda did have to contemplate a bit as to why is it that we leave some pretty good stuff
behind.