Dolphin Wii Emulation

Started by Ryex, September 20, 2014, 12:18:00 am

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Ryex


I've been wanting to play a few wii games for ages now. Zelda Twilight princess and certainly Skyward sword are the two I really wanted to play, but xenoblade was also up there. I've also known that Dolphin, the emulator, could play wii games but I needed a wiimote to do that. and to get a wii mote working I need a bluetooth adapter. And if I'm doing it on windows I need to get one that works with the toshiba bluetooth stack as the windows one is buggy as hell with wiimotes. Oh, and I'd also need a pretty powerful computer to pull this off too.

All that came together recently. I've had a pretty beast computer for a while now but I had kinda forgotten of my desire to play wii games, I'm not sure what inspired it, perhaps I walked by soe wii stuff at wall mart and remembered. In any case I went and did some research. Turns out a device called a "Mayflash Dolphin Bar"  Was recently released and the Dolphin emu people help Mayflash integrate the bar with their software. basily the bar is a self contained bluetooth adapter and sensor bar for a wiimote. the brilliant thing is that instead of passing the bluetooth hardware on to the computer and make you deal with the windows bluetooth stack they did all the hard work for you. sure it only works with wiimotes but the drivers for the bluetooth are built into the bar and it works flawlessly with the wiimote. They also added the bonus feature to let you control a mouse with the wiimote (this part even works on linux). the bar has 4 modes. mouse mode, mouse + controller mode, controller mode, and emulator mode. in the first two modes you get to control the computer with the wiimote by translating the moth to mouse motion and linking the A and B button to the mouse buttons, they also intergrated volume control and set up the D-Pad to trigger media button like pause, play, forward and backward. I(t's like having the perfect remote control for your computer.

The 2ed and exspecial the third mode cause the wiimote to be treated like a normal controller, IE xbox controller and you can play your games like normal (the second mode keeps mouse control but maps the other buttons to the game controller).

but most importantly for me the 4th moe links the wiimote to Dolphin EMU without any problems.

all but the 4th mode are self contained INSIDE THE BAR. the bard just presents itself as a different USB device every time you change modes. the 4th mode uses a driver shipped on a mini CD with the bar to inject a wiimote into the windows hardware bypassing the bluetooth stack and using the bar's. that means the first 3 modes work without any drivers of any kind and work in linux. you have no idea how happy I was when I figured that out.

The result? I spent 24 on the bar and 40 on a wiimote with motion plus and got a media remote, wireless game controller, and the ability to play wii games. I'm pleased

I've been playing Skyward sword flawlessly for the past month or so, putting in about 4-6 hours a week. Honestly the best Zelda game I've ever played. and I've played most of them. IF you guys are interested in playign wii games on your computer. Look into the dolphin bar.

I'm hella happy with it

How about you guys, played any wii recently?
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WhiteRose

I started Xenoblade Chronicles on Dolphin over the summer. There's an HD texture pack for it that can be run through Dolphin and it makes it look almost like not a Wii game. Haha. I never got that far into the game, but the quality of emulation was great.

G_G

Awww man. Back when I was doing Wii emulation on my PC, I was just using a wireless sensor bar and Toshiba Stack. It worked great, but the toshiba stack was horribly hard to deal with. I still may get the bar just for the hell of it, but having an actual softmodded Wii defeats the purpose of emulating.

winkio

I have a real wii, but haven't played anything recently because all my games are gone.  I'll probably get a Wii U though in November :D

Wii games I recommend:

Super Mario Galaxy
Super Mario Galaxy 2
Super Paper Mario
Twilight Princess
Skyward Sword

Also Metroid Prime Trilogy.  Although I haven't played trilogy, I have played each of the individual games on their original consoles (first two on gamecube, third on wii).  They are all phenomenal.

Blizzard

September 20, 2014, 03:17:48 am #4 Last Edit: September 20, 2014, 06:11:43 am by Blizzard
What's your HW configuration? I'd be interested in this as well, but I don't know if my laptop can handle it.

EDIT: I can run PS2 games with PCSX2 alright in native resolution. I think Wii games just might work well enough as well.
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G_G

You should be fine Blizz. Dolphin always seemed like it ran better than PCSX2.

Heretic86

I've tried dolphin, but mostly for gamecube games.  Not much luck on the Wii, but I've tried.  I mostly used the emulator for cheats that couldnt be pulled off on a real console.

The "Sensor Bar" is actually very misleading.  It isnt a sensor at all.  The sensor is the Wiimote itself.  The bar can just as easily be replaced literally with two candles since the real sensor bar just emits infrared light.

The bluetooth issue is a different story.  It sometimes requires different bluetooth stacks.  The native drivers for my bluetooth device I had wouldnt work, but forcing windows to use a different stack was possible, but a pain.  Once a compatible stack is in place, the Wiimote works just fine on windows and the emulator.
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MetalZelda

Quote from: Heretic86 on September 21, 2014, 05:18:04 am
I've tried dolphin, but mostly for gamecube games.  Not much luck on the Wii, but I've tried.  I mostly used the emulator for cheats that couldnt be pulled off on a real console.

The "Sensor Bar" is actually very misleading.  It isnt a sensor at all.  The sensor is the Wiimote itself.  The bar can just as easily be replaced literally with two candles since the real sensor bar just emits infrared light.

The bluetooth issue is a different story.  It sometimes requires different bluetooth stacks.  The native drivers for my bluetooth device I had wouldnt work, but forcing windows to use a different stack was possible, but a pain.  Once a compatible stack is in place, the Wiimote works just fine on windows and the emulator.


The sensor thing can be fixed. Try to find a faulty sensor bar (wire fault), cut it, cut an old usb, take an AA battery and place it between the Sensor and the USB  and plug it in.
Congrats, you have a working sensor bar for Dolphin, works hell great with Skyward Sword

Zexion

I've actually been using dolphin to play some gamecube games, lol. Only because wii games are huge downloads, and I don't feel like waiting 100 hours for it :u
They released some development builds that actually run really well on my laptop. It was a noticeable improvement from the version I had. Went from a barely playable 14 fps on soul calibur II to a steady full speed o.o

Needless to say the new versions are awesome :b

Blizzard

If you are having performance problems with a game, that's normal. I noticed on PCSX2 that Valkyrie Profile 2 was running decently as long as I used native resolution. Anything above that it would drop below 5 FPS probably. But FF12 emulates like crazy. I use 2x native resolution (that means 4 times the pixels!) and it runs smooth most of the time. O_o So it's not just PC, some games are more optimized that others.
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G_G

Mmmmmm. Running FF12 at 4x Native was absolutely amazing. xD

Ryex

Dolphin has had some amazing breakthroughs lately in terms of speed. they've been implementing a Gamecube jit engine for a while now and in that last 4 months they had a series of bugfixes and improvements that kept adding 5-10% improved importance over the last the results was that their emulation speed of their jit compiler jumped almost 150%. add to that the fact that they got their HLE audio compiler reworked for a 120% performance improvement and even modest computers can play most games now.
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Blizzard

March 28, 2015, 07:57:19 am #12 Last Edit: March 28, 2015, 08:08:11 am by Blizzard
Quick question: Is the Wiimote enough to play Wii games or would I need a Nunchuk as well? Since I noticed that they seem to be sold separately (at least on Amazon). If no, should I get a nunchuk? I've played Metroid Prime at winkio's place and I kinda had to use the nunchuk there and it felt like the proper way to play it.

EDIT: Or should I just get this? It seems to have everything I need.

EDIT: Also, what's the difference between Wiimote and Wiimote Plus?
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G_G

Wiimote Plus has the wii motion built inside of it. It actually improves some game play for some games while other games actually require it. The nunchuk is definitely required by a lot of games, so I'd definitely get that as well. The link you posted would be perfect to get you started. And of course the original product that Ryex linked is recommended as well.

http://www.amazon.com/TOTALCONSOLE-W010-Wireless-Sensor-DolphinBar/dp/B00HZWEB74/ref=cm_cr_pr_product_top

As a lot of games will require a sensor bar. If you don't want to spend the money on it, you can always get a cheap wireless IR bar, but then you have to get a bluetooth adapter and pair your Wii mote to it, and due to personal experience, doing it with specific wii mote models can be a pain in the ass, in particular, the Wii Mote Plus controllers.

Blizzard

Yeah, I already ordered the sensor bar. Thanks.
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Vell

Can this run Gamecube games?

G_G

March 30, 2015, 09:44:43 am #16 Last Edit: March 30, 2015, 10:34:14 am by gameus
Yes it can, and quite well actually. I think the only games I may have ever had issues with were the Pokemon Colosseum games but that was quite awhile ago. Of course there are still going to be a handful of games with issues.

Vell

How would you play gamecube games? A standard controller of any sort that's compatible with a pc?

Blizzard

I had no problems playing them with an XBox 360 Controller.
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G_G

It's been awhile since I've used Dolphin but I believe there are specific settings just for the GC emulation. And yeah, any standard PC game controller will work.

Blizzard

I have gathered all three pieces of the Triforce!

Spoiler: ShowHide


Now I can play Skyward Sword. :3
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Zexion

Very nice, blizz.
:hm: Too nice 

Vell

Congrats!

Tell me how it is. I haven't played Skyward Sword

Blizzard

Quote from: Zexion on April 09, 2015, 02:11:57 pm
Very nice, blizz.
:hm: Too nice  


Very too nice. Who hasn't been dreaming about having your in-game character move his sword to your own hand movements? For me a dream comes true. <3

Quote from: Vell on April 09, 2015, 02:12:48 pm
Congrats!

Tell me how it is. I haven't played Skyward Sword


Sure. Not sure when I'll have time to get into it, but as soon as I have something interesting to say, I'll share my impressions.
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winkio

Just a heads up, flying on the bird can be difficult to learn.  The best way to gain height is to hold the controller in place in between swiping left and right.

Such a fun game, but it can be difficult in a few places because of the controls.

Blizzard

Thanks, I'll keep it in mind.
I miiiiiight play tomorrow as I'm going out tonight so I basically declare a lazy day for tomorrow.
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Blizzard

Aw, man. Turns out the Wiimote I ordered isn't an original and has problems on PCs (apparently it works fine with a real Wii though). While the first 3 modes on DolphinBar work fine, the 4th one won't sync with the Wiimote and I can't play. It also doesn't seem to broadcast its device name so it doesn't show up on the Bluetooth devices list. I was so looking forward to playing Skyward Sword today. :( Anyway, I just ordered a real one. Probably gonna give this one to Kiki since he has a Wii.
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Blizzard

Man, I'm shit out of luck. xD The Wiimote I ordered is a normal one and not a Wiimote Plus. Now I had to order a Motion Plus adapter additionally to that. xD At least it connected fine to DolphinBar and Dolphin.
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G_G

It's gotta be that massive ego getting in the way of the item descriptions.

Blizzard

April 15, 2015, 01:42:12 am #29 Last Edit: April 15, 2015, 01:44:00 am by Blizzard
More like being too hasty. xD Actually it's better I didn't order it. The Wiimote Plus in Croatia is twice as expensive as the normal one. I already paid almost 400 HRK for it and the Nunchuk. The Wiimote Plus alone is 400 HRK.
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G_G

Not sure how much that is, but the fact that it's double the price is ridiculous. :/

Blizzard

Currently 1 USD = 7.13 HRK. So that's about $56.
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Ryex

that's actually very close to it's price here at $40
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G_G

Look on the bright side, if you ever get a Wii/Wii U, you've got an extra controller for it. xD

Blizzard

April 20, 2015, 02:03:32 pm #34 Last Edit: April 20, 2015, 02:05:01 pm by Blizzard
So my Motion Plus Adapter arrived today and I played Skyward Sword a bit. It definitely departs a bit from classic Zelda gameplay and feel. Especially the stamina gauge doesn't allow fast-paced battles and you have to strategize more. But I guess that it does make sense since I found myself flailing the Wiimote around to kill enemies and that probably would get old and annoying quickly. I love the fact that you use the nunchuk for the shield, lol!

Winkio was totally right with the Loftwing controls. But once I figured out that the problem I kept having is because I didn't know that "rolling" the Wiimote also affects the Loftwing, it went smoothly. Basically when you roll/spin the Wiimote sideways, the Loftwing does the same. After that it's no problem, even flying up.

Even though it feels a bit weird as a Zelda game, pulling out the sword using the Wiimote was epic. I probably won't be able to play much over the next 2 weeks so I'll leave things at that for now.
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Blizzard

*bump*

I've been playing some more today. Beat Faron Woods and entered the Skyview Temple, but that's enough for today. I like the fact that there's a lot of saving points around the world. This makes it possible to have short play sessions like 10-15 minutes only or so. Why I'm not a fan of short play sessions if it's not a casual game, I do appreciate the option and the high quantity of save points. I absolutely love the controls. Experimenting around and trying to figure out new moves is almost as fun as swinging the sword around in battle. I already figured out the different charge attacks for killing the deku plants (?) (it's awesome that you have to point the sword skyward for it to charge even though it does seem a bit picky about recognizing when the Wiimote is vertically aligned) and the jump attack when you run with A.

I understand why some people might not like it as a Zelda game, because that different feel is still there. It's way too "bright". While Zelda games always had a fantastic tone, it always drew a little bit more towards dark and serious with sometimes silly mixed in. This one feels more like a fairy tale. But that might be because of Faron Woods. We'll see how the first dungeon goes and the next area after that.
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winkio

Quote from: Blizzard on May 03, 2015, 04:00:28 pmIt's way too "bright".


Although the colors are pretty saturated in general, it definitely doesn't stay like a fairy tale.  There are some legitimately creepy parts, and the scale of the game gets a lot bigger than the first few temples would have you believe.

Blizzard

Sweet. I can't wait then. :) I did have a feeling that things will probably turn around like they do in most Zelda games with 2 sets of temples. I've tried looking at the in-game menu to see what the temple collectibles could be and how many there might be, but until i finish the first temple, I'm basically clueless.
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Spaceman McConaughey

Just so you know: when you eventually get to the final boss battle, it is one of the single most epic fights in the series.
The setting, music, and sound design of the fight all contribute to the epicness; but that's all I'm saying.

Blizzard

I don't doubt that. I think I saw a video or two a few years back when the game just came out.

Fun fact (for who didn't know): https://www.youtube.com/watch?v=FKgljOPCbso Listen closely.
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Blizzard

May 07, 2015, 04:13:53 pm #40 Last Edit: May 07, 2015, 04:15:25 pm by Blizzard
*bump*

I've played some more today. They've really outdone themselves. I finished the first dungeon and I loved it. It was short which is good for a first dungeon. But what I loved the most is how they turned the whole thing with swinging the sword using your Wiimote into a proper game mechanic rather than just a gimmick. I loved the puzzles with the eyes (not gonna spoil it). I also loved the fact that you have to turn skulltulas upside down by using an uppercut sword swing first and then using a finishing strike on them, because it was so intuitive. I was thinking "Damn, it's crawling and on the floor and I can't get to its weak point on its belly. Hm... I wish I could turn it upside down somehow." And then it hit me. Brilliant. The boss fight was also pretty cool. I think I'm gonna have a sore arm tomorrow, hahaha! They did a fantastic job with this Zelda, I love it. I miss no chance to swing my sword around a bit. I probably cut every piece of grass I found in the game so far, hahahahahahahaha!
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Blizzard

May 23, 2015, 07:51:49 am #41 Last Edit: May 23, 2015, 08:00:23 am by Blizzard
*bump*

Alright, finished the game. I looked up the last 5 Pieces of Heart I was missing and the list of quests for a few so I don't have to wander aimlessly in the game to finish it. I also cheated a little bit with the Thunder Dragon's Battle Challenge to get the Hylian Shield (using save states to avoid damage), also to save time. Other than that, it's a good game. It has a fair deal of side quests. The puzzles are elegant and not too easy. Only one or two times I felt like a puzzle should have had a different or multiple solutions (I expected you could shoot through those plants with the water drops using arrows rather than thrusting a sword through it), but it made sense. That song in the first room of the final dungeon reminded me of Majora's Mask as it was equally mysterious so it's a shame they didn't keep it. But I loved the music from the 3rd dungeon as it also had similarities with one of Majora's themes during the final boss fight.

It's great that the use the Wiimote for everything and that a good deal of puzzles (and even enemies) are centered utilizing the Wiimote and the items you have. Funnily enough it barely ever gets boring to cut grass using the sword. I also loved the alternative way how you can shoot the bow by pulling back the nunchuk and your pose resembling actually holding a bow with a drawn arrow. I discovered it by accident when I wanted to switch off 1st person mode while I was holding up the bow. I don't remember reading about it anywhere so it might be a nice extra since the arrow power charges up to the max when you do that instead of having to wait like when pressing A.

One thing I can say about the game is that it never gets dull. Every boss is a challenge and so is every dungeon and every new mechanic/item that gets introduced. The learning curve is good and I noticed how enemies from the beginning of the game in the later parts of the game were not as much of a problem to conquer as their first incarnations did. But at no point did the game feel too easy.

All in all I can say that it is definitely a game on its own. While Ocarina of Time felt more mystical and epic and Windwaker felt a bit more lighthearted, Skyward Sword feels somewhere in between. While the constant "bright colors" give you a feel of a fantasy world, some of the events and locations clearly remind you that you are playing a Zelda game. Never was obtaining the Master Sword this satisfying.

@winkio: The creepy parts you mentioned, did you reference the Silent Realm trials? Because if you did, I totally agree. They turn nightmarish and as someone who's played Silent Hill, I very well remember the music. And it seems somebody was inspired by the series while making the theme when the guardians chase you. I admit, it was quite unnerving.

EDIT: I ran the game mostly using DX9. It simply had the best performance, but it kept crashing when I tried to enter a Silent Realm. Switching temporarily to OpenGL (DX11 seemed to work sometimes as well) while in the Silent Realm fixed the problem for me. Apparently it's a DX9 shader error and it was fixed in later versions, but the last stable release was 4.0.2 (from somewhere in 2013) and it wasn't fixed there. Just a heads-up for those of you that want to emulate the game.

EDIT: Also, the Wiimote eats up batteries 5 times as fast as my Xbox 360 Controller. ._. During my almost 40 hours of Zelda I've drained 3 sets of batteries. My Xbox Controller can run for at least 60 hours for each set. ._.

Does anybody have any good Wii/GC games they can recommend? I'm definitely planning on playing through the Metroid Prime series. I've played at winkio's place and it's really fun.
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syldocaine

If you haven't played it already, I would recommend you Xenoblade Chronicles.
It's an awsome JRPG with a really good story.

Was alot of fun for me.

Blizzard

Uuuuuhhh, this looks interesting. o.o Downloading right now, but not sure when I'll play it.
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Ryex

for future emulation endevors, don't bother with the stable build. The devbuilds are so far ahead right now It's not even funny. and believe it or not their dev builds are LESS buggy, like a hell of a lot less buggy. If your read on their forum their dev builds are actually recommended over the stable build.
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Blizzard

Lol, then they should make a new stable build.
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Spaceman McConaughey

So, at that point, why even have the stable build up for download?

There's literally no point, and it just causes confusion.

Blizzard

That's not true. When you're in the middle of developing a new feature or refactoring code, sometimes bugs happen. When you have a stable build, it means that this build was tested for bugs and has the least chance of crashing. Even though it may not include some new stuff, at least it won't crash. And that an app doesn't crash is the #1 requirement any software has to fulfill before any other requirement.
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Ryex

The difference between dolphin's dev and stable builds is that the stable build is a known checkpoint. where as the dev build is literally updated daily. if you fetch it on the wrong day it might very well be broken (it's happened to me before, had to jump back two or three days to a good build). but when it's not a good half of the known emulation flaws from the stable build are fixed and the speedup is night and day. They. managed to nearly triple their emulation speed in the last 8 mounts or so. one of their devs worked some JIT compiler magic.
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Spaceman McConaughey

Alright, that makes more sense.

I still don't see why the stable build hasn't been updated for so long, though.
From what I understand, there has been plenty of builds that work without issue since then.

Blizzard

Quote from: Archer on June 04, 2015, 06:09:02 pm
I still don't see why the stable build hasn't been updated for so long, though.
From what I understand, there has been plenty of builds that work without issue since then.


I totally agree with that. They should just take a previous stable dev build and turn it into a new stable one IMO.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Ryex

I no longer keep up with posts in the forum very well. If you have a question or comment, about my work, or in general I welcome PM's. if you make a post in one of my threads and I don't reply with in a day or two feel free to PM me and point it out to me.<br /><br />DropBox, the best free file syncing service there is.<br />

Blizzard

January 01, 2016, 11:06:46 am #52 Last Edit: January 01, 2016, 11:25:02 am by Blizzard
So, I've been playing again. I kinda stopped on about 40 hours into Xenoblade Chronicles about 2 months ago and haven't had time to play. I noticed that my new drivers (that I had to update so I could actually play Fallout 4) improved performance on DX11 a lot while playing it again in the past few days. DX9 and DX11 were about the same now. That got me thinking and I downloaded the newest build (4.0-8520) today. I didn't want to upgrade earlier, because DX9 was removed in later versions and only DX11 is used. And I obviously had performance issues with DX11.

So I started it up and... Oh. My. God. I'm running it on 2x resolution (basically 720p) with 4x Anisotropic filter for the textures and it runs on 60 FPS as smooth as a newborn's ass. Not to mention that the game looks significantly better now since a lot of effects could not be emulated on DX9.

They've done some fantastic work in the past months. Big props. I might donate a few bucks to keep them running.

EDIT: ... if I can find the donation email somewhere that is. O_o
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

Ryex

Ya, it's really impressive. I've played windwaker and skyward sword at 3x res (1080p) a fair bit lately
I no longer keep up with posts in the forum very well. If you have a question or comment, about my work, or in general I welcome PM's. if you make a post in one of my threads and I don't reply with in a day or two feel free to PM me and point it out to me.<br /><br />DropBox, the best free file syncing service there is.<br />

Blizzard

I'm looking for my next Wii game now. Any recommendations (beside the mentioned ones) that use the motion controls in a fun way? Except Metroid Prime series.
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.

G_G

If I recall, the Prince of Persia game uses motion controls. One of the first Wii games I've ever played. I enjoyed it a lot but I honestly can't remember if the motion controls are taken advantage of or not.

G_G


Blizzard

Check out Daygames and our games:

King of Booze 2      King of Booze: Never Ever
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Quote from: winkioI do not speak to bricks, either as individuals or in wall form.

Quote from: Barney StinsonWhen I get sad, I stop being sad and be awesome instead. True story.