So recently i've been thinking of a way to enhance the playability of the MMORPG style games, in other words have more human interaction between the players to get certain objectives and decrease the impact of time spent on the game. For example in a Moba game when two players play against each other the only barrier between them is the skill of each one. In an MMORPG if someone stops playing for a month and then he realizes the other person that never stopped playing was already level 38 even if they want to play against each other the numbers are high enough for the other to do 0 damage to him.
I think that's what's wrong with the MMO style numbers high enough can make you pretty much invinciblem, I mean the idea behind it isn't bad I think it was just bad applied and other producers hadn't any better ideas or afraid people didn't like such a different experience in the same genre of game they just sticked with that one the result is what we see now, pay to win games or really hard and time consuming ones that can reduce a big part of it by using the cash system.
Another thing is the quest system most of it should just be deleted because it doesn't contribute nothing to the actual gameplay and most of them are pointless like some: "Go there and kill 10 wolfs." and people are like "what the hell is that it's pointless as hell", the system shouldn't be completly deleted but heavily changed, some small things and fun to do that actually have a porpuse should only be
And the last point I want to talk about is the first thing I talked about and the one i want to focus more: Human Interactions, if we look at today's MMO games it's pretty much everyone for himself, some just pay to be cool and be admired, some PK (player killers) that just don't care and only exist to kill other people, some small groups and Guild's (I'm perfectly fine with this and I want to improve this), and some solo players that are just sick of the community and just play solo. Nowadays we still see guild's and partys but the MMO community has seen better days before.
I want to make people able to work towards a single objective together and make it impossible to do alone, that's other thing missing in the MMO games they don't have an actual objective all you have is get max level and be the best but that isn't enough, like all the other not online genres MMOs should have an actual ending but continue to play after you get that objective. Another thing is most of the MMO's have millions of players playing it but for this one it should only be a couple thousand not more than that I'l explain later in the post.
The game should be divided in parts and when you finish that part you'd be able to go back to the area you were before and go to next one, kindda like a floor system, when you finish one you can go to the next one and go to the previous ones if needed to or want to go there for whatever reason. You'd be free to walk on the entire floor once you've unlocked it except one part, the dungeon where a boss is. I want to make kind of a dungeon system with a couple hundred rooms but with only one possible way to the boss room, but in the dungeon you couldn't walk freely there oh no that's not happening you could only walk on the rooms you've cleared and could only procced if you cleared the room you were in, most of the times you'd go to a dead end only one way is the one to the boss fight. To enter there the entrance would be somewhere hidden in the "floor" and the player that found it should be the one sharing where it is. You could only enter with a party of 4 or more players limited to 10 per party. To enter the boss room when it was found it should be atleast 50/100 players in a specific area and they would fight him, also every mob in there wouldn't respawn so the items and experience that are obtained there are limited. Not sure if out of the dungeons mobs would be able to spawn but that's a thing to take into consideration.
Also the dungeon wouldn't be an instance like in all the games is it would be a global one to the whole server that's why only a couple thousand should be allowed to participate because it would be a lot faster and I want to make each floor dungeon take at leasta month to complete.
I would also like some hobbies recreated in the game like fishing, hunting, cooking etc... so people would take a break out of killing things and chill out for a little or even get a job in the game making those things (blacksmiths, markets with human sellers and with dropps each one made) your job in the game wouldn't be necessarily clearing the dungeons but you could be an hunter, fisher or even blacksmith full time,equipment wouldn't be obtainable otherwise or if it was it would be pretty rare, or even be a shop keeper which players would sell items to him and he sells them at higher prices to other ones.
Give me some suggestions about this what you liked and not and some things that you think that wouldn't work, waiting to see your opinion about this.
And I think that's basicly it, someday I want to take this out of the paper but I know it's hard to do such a project like this, because it would require a lot of people working together and effort of everyone, but this the concept of my dream game. If one day i'm able to make this I would call the genre:
MOCRPG - Multiplayer Online Cooperative Role Playing Game, it isn't massive so I took that part out
PS: just kidding i know how this works I can't just create a game genre