I've made an even so that when the player dies he gets teleported to a bed at a guild, and loses one level. The problem is that when the player wakes up in the bed a person will stand next to him and say a small dialog, this does not happen.
This is my event for the custom death:
@>Conditional Branch[Player] is [Knockout] inflicted
@>Change state:Entire Party, -[Knockout]
@>Change screen tone: (-255,-255,-255, @1
@>Wait: 1 frame(s)
@>Change level:entire party -1
@>Recover all: Entire party
@>Transfer player[location]
@>Control switches: [0005:Defeated] = ON
@>
@> Branch End
And this is my event for the bed:
First page is blank with no graphics since I don't want the person to appear when I haven't died.
Second page.
Conditions: Switch 0005:Defeated is ON.
And the event commands:
@>Conditional branch:Switch [0005:Defeated] ==ON
Set Move Route:This event
: :$>Graphic: "025-Cleric01',0,6,0
@>Text: (yadayada)
@>Text: (yadayada)
@>Erase event.
Branch End.