Real quick, way to do it:
#==============================================================================
# ** Scene_File
#------------------------------------------------------------------------------
# This is a superclass for the save screen and load screen.
#==============================================================================
class Scene_File
def main
# Make help window
@help_window = Window_Help.new
#####################################
@help_window.contents.font.name = 'Calibri'
@help_window.contents.font.size = 14
#####################################
@help_window.set_text(@help_text)
# Make save file window
@savefile_windows = []
for i in 0..3
@savefile_windows.push(Window_SaveFile.new(i, make_filename(i)))
#####################################
@savefile_windows[i].contents.font.name = 'Calibri'
@savefile_windows[i].contents.font.size = 14
#####################################
@savefile_windows[i].refresh
end
# Select last file to be operated
@file_index = $game_temp.last_file_index
@savefile_windows[@file_index].selected = true
# Execute transition
Graphics.transition
# Main loop
loop do
# Update game screen
Graphics.update
# Update input information
Input.update
# Frame update
update
# Abort loop if screen is changed
if $scene != self
break
end
end
# Prepare for transition
Graphics.freeze
# Dispose of windows
@help_window.dispose
for i in @savefile_windows
i.dispose
end
end
end
Simply just change the "Calibri" to whatever font name you choose, as well as the size.