For years now, I've always wanted to make a game that revolved around space combat. I loved the idea of making an open world, Cowboy Bebop-ish themed sci fi game and a lot of the game parts I do have down: Choosing a ship to go into space, boarding actions (Ship to Ship combat), infantry/ground combat using melee and guns (Blizz ABS), player housing, ship stats, and even AI as your crew.
All was planned out and worked really well to my surprise! I was even able to make a test for online play with a few friends if I were able to get this game going so we could have a private galaxy to run around and pillage as we please.
Ever since then how ever, I was not satisfied with the way my ships would move (As how regular characters in RPGXP would, move and stop when you're pressing a button) and eventually cut the project until 1: had more time to work on it and 2: Could find a system that would allow ships to move and keep moving in a given direction until otherwise told to slow down or move.
Basically having a system that works like this as a basic:
https://www.youtube.com/watch?v=ziMOiTInVl8 In the video there's gravity that effects the movement of your ship and what not and I could care less if that's added or not to the engine I'm looking for. I've been searching for a long time for something that had a space ish physics movement system that would apply for space combat!
I'm not the only one looking for this kind of movement system I'm sure but has anyone found a system like this? Does anyone know if this is possible or can be possible? Please and thank you!